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import Foundation | |
import SceneKit | |
class Icosahedron : Geometry { | |
// The golden ratio | |
static let t = (1.0 + sqrt(5.0)) / 2.0; | |
// These vertices represent three orthogonal rectangles | |
// The corners of which define the 12 vertices of an icosahedron | |
// We get the normalized vector so that our points are on the unit sphere | |
static let vertices:[SCNVector3] = [ | |
SCNVector3(-1, t, 0).normalized(), | |
SCNVector3( 1, t, 0).normalized(), | |
SCNVector3(-1, -t, 0).normalized(), | |
SCNVector3( 1, -t, 0).normalized(), | |
SCNVector3(0, -1, t).normalized(), | |
SCNVector3(0, 1, t).normalized(), | |
SCNVector3(0, -1, -t).normalized(), | |
SCNVector3(0, 1, -t).normalized(), | |
SCNVector3( t, 0, -1).normalized(), | |
SCNVector3( t, 0, 1).normalized(), | |
SCNVector3(-t, 0, -1).normalized(), | |
SCNVector3(-t, 0, 1).normalized() | |
] | |
// Indices of points defining three orthogonal planes embedded in an icosahedron | |
static let planeIndices:[Int32] = [ | |
7, 5, | |
5, 4, | |
4, 6, | |
6, 7, | |
0, 1, | |
1, 3, | |
3, 2, | |
2, 0, | |
10, 11, | |
11, 9, | |
9, 8, | |
8, 10 | |
] | |
// Indices of points defining faces of each triangle in the convex hull | |
static let faceIndices:[Int32] = [ | |
0, 11, 5, | |
0, 5, 1, | |
0, 1, 7, | |
0, 7, 10, | |
0, 10, 11, | |
1, 5, 9, | |
5, 11, 4, | |
11, 10, 2, | |
10, 7, 6, | |
7, 1, 8, | |
3, 9, 4, | |
3, 4, 2, | |
3, 2, 6, | |
3, 6, 8, | |
3, 8, 9, | |
4, 9, 5, | |
2, 4, 11, | |
6, 2, 10, | |
8, 6, 7, | |
9, 8, 1 | |
] | |
// Indices of points defining a wireframe of the convex hull | |
static let wireframeIndices:[Int32] = [ | |
0, 5, | |
1, 0, | |
1, 5, | |
1, 7, | |
1, 8, | |
1, 9, | |
2, 3, | |
2, 4, | |
2, 6, | |
2, 10, | |
2, 11, | |
3, 6, | |
3, 8, | |
3, 9, | |
4, 3, | |
4, 5, | |
4, 9, | |
5, 9, | |
6, 7, | |
6, 8, | |
6, 10, | |
9, 8, | |
8, 7, | |
7, 0, | |
10, 0, | |
10, 7, | |
10, 11, | |
11, 0, | |
11, 4, | |
11, 5 | |
] | |
lazy var wireframe:SCNGeometry = { | |
return self.createGeometry( | |
Icosahedron.vertices, indices: Icosahedron.wireframeIndices, | |
primitiveType: SCNGeometryPrimitiveType.Line) | |
}() | |
lazy var faces:SCNGeometry = { | |
return self.createGeometry( | |
Icosahedron.vertices, indices: Icosahedron.faceIndices, | |
primitiveType: SCNGeometryPrimitiveType.Triangles) | |
}() | |
lazy var planes:SCNGeometry = { | |
return self.createGeometry( | |
Icosahedron.vertices, indices: Icosahedron.planeIndices, | |
primitiveType: SCNGeometryPrimitiveType.Line) | |
}() | |
} |
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