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// by dave | |
float[][] result; | |
float t, c; | |
float ease(float p) { | |
p = c01(p); | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
p = c01(p); | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
float millisFrame1; | |
void draw() { | |
if (recording) { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
t %= 1; | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += sq(red(pixels[i])/255.0); | |
result[i][1] += sq(green(pixels[i])/255.0); | |
result[i][2] += sq(blue(pixels[i])/255.0); | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = color(255*sqrt(result[i][0]/samplesPerFrame), | |
255*sqrt(result[i][1]/samplesPerFrame), | |
255*sqrt(result[i][2]/samplesPerFrame)); | |
updatePixels(); | |
saveFrame("f###.png"); | |
if (frameCount==numFrames) | |
exit(); | |
} else if (preview) { | |
if (frameCount==1) | |
millisFrame1 = millis(); | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
t = ((millis()-millisFrame1)/(20.0*numFrames))%1; | |
draw_(); | |
} else { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 8; | |
int numFrames = 240; | |
float shutterAngle = .6; | |
boolean recording = false, | |
preview = true; | |
void setup() { | |
size(750, 750, P3D); | |
smooth(8); | |
rectMode(CENTER); | |
pixelDensity(recording ? 1 : 2); | |
result = new float[width*height][3]; | |
noFill(); | |
strokeWeight(1.8); | |
} | |
color c1 = #d70441, c2 = #f4e904, c3 = #009978, c4 = #5e3688; | |
color myCol(float q) { | |
q = (q+120)%1; | |
if (q<.25) | |
return lerpColor(c1, c2, map(q, 0, .25, 0, 1)); | |
else if (q<.45) | |
return lerpColor(c2, c3, map(q, .25, .45, 0, 1)); | |
else if (q<.75) | |
return lerpColor(c3, c4, map(q, .45, .75, 0, 1)); | |
else | |
return lerpColor(c4, c1, map(q, .75, 1, 0, 1)); | |
} | |
float x, y, z, tt; | |
int N = 120, n = 48; | |
float qq, th; | |
void draw_() { | |
background(0); | |
push(); | |
translate(width/2, height/2); | |
blendMode(SCREEN); | |
noFill(); | |
for (int a=0; a<n; a ++) { | |
beginShape(); | |
for (int i=0; i<N; i++) { | |
qq = i/float(N-1); | |
stroke(myCol(t+.5*qq+.5*a/n)); | |
th = PI*qq + TAU*t + TAU*a/n; | |
x = 240*cos(th) + 24*cos(3*th); | |
y = 48*sin(2*th) + map(a,0,n-1,-200,200); | |
vertex(x, y); | |
} | |
endShape(); | |
} | |
pop(); | |
} |
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