Skip to content

Instantly share code, notes, and snippets.

View xta's full-sized avatar

Rex Feng xta

View GitHub Profile
@xta
xta / table_hash.go
Created December 21, 2015 20:19 — forked from compnski/table_hash.go
Builds a SQL statement to hash a table in any of postgres/mysql/redshift, with the same result across the 3.
package main
import (
"flag"
"fmt"
"strings"
)
const DB_REDSHIFT = "redshift"
const DB_POSTGRES = "postgres"
@xta
xta / States-v3.md
Created August 2, 2016 03:01 — forked from andymatuschak/States-v3.md
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@xta
xta / ioslocaleidentifiers.csv
Created November 16, 2016 07:11 — forked from JaseHadd/ioslocaleidentifiers.csv
iOS Locale Identifiers
localeIdentifier Description
eu Basque
hr_BA Croatian (Bosnia & Herzegovina)
en_CM English (Cameroon)
rw_RW Kinyarwanda (Rwanda)
en_SZ English (Swaziland)
tk_Latn Turkmen (Latin)
he_IL Hebrew (Israel)
ar Arabic
uz_Arab Uzbek (Arabic)
@xta
xta / SCSS.md
Created July 13, 2017 19:54 — forked from jareware/SCSS.md
Advanced SCSS, or, 16 cool things you may not have known your stylesheets could do

⇐ back to the gist-blog at jrw.fi

Advanced SCSS

Or, 16 cool things you may not have known your stylesheets could do. I'd rather have kept it to a nice round number like 10, but they just kept coming. Sorry.

I've been using SCSS/SASS for most of my styling work since 2009, and I'm a huge fan of Compass (by the great @chriseppstein). It really helped many of us through the darkest cross-browser crap. Even though browsers are increasingly playing nice with CSS, another problem has become very topical: managing the complexity in stylesheets as our in-browser apps get larger and larger. SCSS is an indispensable tool for dealing with this.

This isn't an introduction to the language by a long shot; many things probably won't make sense unless you have some SCSS under your belt already. That said, if you're not yet comfy with the basics, check out the aweso

public struct Credentials {
public init(key: String, secret: String) {
self.key = key
self.secret = secret
}
public let key: String
public let secret: String
}
@xta
xta / sed cheatsheet
Created November 22, 2017 18:01 — forked from un33k/sed cheatsheet
magic of sed -- find and replace "text" in a string or a file
FILE SPACING:
# double space a file
sed G
# double space a file which already has blank lines in it. Output file
# should contain no more than one blank line between lines of text.
sed '/^$/d;G'
//
// SimpleScrollingStack.swift
// A super-simple demo of a scrolling UIStackView in iOS 9
//
// Created by Paul Hudson on 10/06/2015.
// Learn Swift at www.hackingwithswift.com
// @twostraws
//
import UIKit
@xta
xta / detect-private-browsing.js
Created April 3, 2018 20:16 — forked from cou929/detect-private-browsing.js
Detect private browsing mode (InPrivate Browsing or Incognito).
function retry(isDone, next) {
var current_trial = 0, max_retry = 50, interval = 10, is_timeout = false;
var id = window.setInterval(
function() {
if (isDone()) {
window.clearInterval(id);
next(is_timeout);
}
if (current_trial++ > max_retry) {
window.clearInterval(id);
import Foundation
import SceneKit
class Icosahedron : Geometry {
// The golden ratio
static let t = (1.0 + sqrt(5.0)) / 2.0;
// These vertices represent three orthogonal rectangles
// The corners of which define the 12 vertices of an icosahedron
// We get the normalized vector so that our points are on the unit sphere
import UIKit
// Returns a list of points on the convex hull in counter-clockwise order.
// Note: the last point in the returned list is the same as the first one.
//
// https://en.wikibooks.org/wiki/Algorithm_Implementation/Geometry/Convex_hull/Monotone_chain
//
func closedConvexHull(points_ : [CGPoint]) -> [CGPoint] {
// 2D cross product of OA and OB vectors, i.e. z-component of their 3D cross product.