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#include <iostream> | |
#include <string> | |
#include <array> | |
#include <functional> | |
using namespace std; | |
class NodeManager { | |
private: | |
int hasFlags(int x) const | |
{ | |
return 0; | |
}; | |
int setFlags(int x) | |
{ | |
return 0; | |
}; | |
int removeFlags(int x) | |
{ | |
return 0; | |
}; | |
private: | |
#define NODE_LIST(NODE) \ | |
NODE(Node_1) \ | |
NODE(Node_2) \ | |
NODE(Node_3) \ | |
NODE(Node_4) \ | |
NODE(Node_5) \ | |
NODE(Node_6) \ | |
NODE(Node_7) | |
#define DEFINE_ENUM(ENUM) ENUM, | |
enum Node { | |
NODE_LIST(DEFINE_ENUM) | |
Total | |
}; | |
#undef DEFINE_ENUM | |
#define DEFINE_STRING(STRING) #STRING, | |
public: | |
const std::array< std::string, Node::Total > Node_String = { | |
{ | |
NODE_LIST(DEFINE_STRING) | |
} | |
}; | |
#undef DEFINE_STRING | |
#define NODE_ACCESSOR(NODE) \ | |
bool is##NODE() const { \ | |
return hasFlags(1 << NODE); \ | |
} \ | |
void set##NODE() { \ | |
setFlags(1 << NODE); \ | |
} \ | |
void setNot##NODE() { \ | |
removeFlags(1 << NODE); \ | |
} \ | |
void Cb##NODE(int x) { \ | |
std::cout << x << std::endl; \ | |
} | |
NODE_LIST(NODE_ACCESSOR) | |
#undef NODE_ACCESSOR | |
#define NODE_CALLBACK(CALLBACK) std::bind(&NodeManager::Cb##CALLBACK, this, std::placeholders::_1), | |
public: | |
const std::array<std::function<void(int)>, Node::Total> Node_Callback = { | |
{ | |
NODE_LIST(NODE_CALLBACK) | |
} | |
}; | |
#undef NODE_CALLBACK | |
}; | |
int main() | |
{ | |
NodeManager a; | |
int i = 0; | |
for(string str : a.Node_String) | |
{ | |
std::cout << str << std::endl; | |
a.Node_Callback[i](i); | |
i++; | |
} | |
std::cout << "End" <<std::endl; | |
return 0; | |
} |
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