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safe baseobject api concept
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fn main(main_context: &MainContext) { | |
let _players: &[Player] = main_context.all_players(); | |
every_tick(|ctx: &EveryTickContext| { | |
// cannot be called here | |
// main_context.all_players(); | |
let _players: &[Player] = ctx.all_players(); | |
// TODO: allow holding reference for unknown duration to player via Option? | |
let _player: Option<&Player> = ctx.get_player_by_id(1); | |
// not possible: | |
// spawn_future(async { | |
// dbg!(_players); | |
// dbg!(_player); | |
// }); | |
}); | |
let mut _players: &[Player] = &[]; | |
on_server("some_event", |ctx: &OnServerEventContext| { | |
let _data: &Vec<u8> = &ctx.data; | |
let _players: &[Player] = ctx.all_players(); | |
// wont work | |
// _players = players; | |
}); | |
on_game_entity_create(|ctx: &GameEntityCreateContext| { | |
let _entity: &AnyEntity = &ctx.entity; | |
let _players: &[Player] = ctx.all_players(); | |
}); | |
} |
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