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January 3, 2014 03:09
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opencv/samples/cpp/squares.cpp to unity @iphone5 Using NativePlugin
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using UnityEngine; | |
using System.Collections; | |
using System.Runtime.InteropServices; | |
public class imageProcessing : MonoBehaviour { | |
[DllImport ("__Internal")] | |
private static extern void UpdateTexture(System.IntPtr colors, int width, int height); | |
WebCamTexture webcamTexture; | |
Texture2D texture = null; | |
// Use this for initialization | |
void Start () { | |
WebCamDevice[] devices = WebCamTexture.devices; | |
if (devices.Length > 0) { | |
webcamTexture = new WebCamTexture(devices[0].name ,512, 384, 30); | |
webcamTexture.Play(); | |
} | |
Init(); | |
} | |
// Update is called once per frame | |
void OnGUI() { | |
Color32[] pixels = webcamTexture.GetPixels32(); | |
GCHandle pixelsHandle = GCHandle.Alloc(pixels, GCHandleType.Pinned); | |
UpdateTexture(pixelsHandle.AddrOfPinnedObject(), webcamTexture.width, webcamTexture.height); | |
if (texture) Destroy(texture); | |
texture = new Texture2D(webcamTexture.width, webcamTexture.height); | |
texture.SetPixels32(pixels); | |
texture.Apply(); | |
pixelsHandle.Free(); | |
renderer.material.mainTexture = texture; | |
} | |
} |
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#ifdef __cplusplus | |
#import <opencv2/opencv.hpp> | |
#endif | |
#include <sys/stat.h> | |
#include <iostream> | |
#include <math.h> | |
#include <string.h> | |
CvHaarClassifierCascade *cascade = 0; | |
CvMemStorage *storage = 0; | |
using namespace cv; | |
using namespace std; | |
int thresh = 30, N = 11; | |
extern "C" { | |
void Init(); | |
void UpdateTexture(char* data, int width, int height); | |
double angle( cv::Point pt1, cv::Point pt2, cv::Point pt0 ); | |
void findSquares( const IplImage& image, vector<vector<cv::Point> >& squares ); | |
void drawSquares( IplImage& image, const vector<vector<cv::Point> >& squares ); | |
} | |
// returns sequence of squares detected on the image. | |
// the sequence is stored in the specified memory storage | |
void findSquares( const IplImage& image, vector<vector<cv::Point> >& squares ) | |
{ | |
squares.clear(); | |
Mat pyr, timg, gray0(cvSize(image.width, image.height), CV_8U), gray; | |
// karlphillip: dilate the image so this technique can detect the white square, | |
Mat out(&image); | |
dilate(out, out, Mat(), cv::Point(-1,-1)); | |
// then blur it so that the ocean/sea become one big segment to avoid detecting them as 2 big squares. | |
medianBlur(out, out, 7); | |
// down-scale and upscale the image to filter out the noise | |
pyrDown(out, pyr, cv::Size(out.cols/2, out.rows/2)); | |
pyrUp(pyr, timg, out.size()); | |
vector<vector<cv::Point> > contours; | |
// find squares in every color plane of the image | |
for( int c = 0; c < 3; c++ ) | |
{ | |
int ch[] = {c, 0}; | |
//mixChannels(&timg, 1, &gray0, 1, ch, 1); | |
gray0=timg; | |
// try several threshold levels | |
for( int l = 0; l < N; l++ ) | |
{ | |
// hack: use Canny instead of zero threshold level. | |
// Canny helps to catch squares with gradient shading | |
if( l == 0 ) | |
{ | |
// apply Canny. Take the upper threshold from slider | |
// and set the lower to 0 (which forces edges merging) | |
Canny(gray0, gray, 0, thresh, 5); | |
// dilate canny output to remove potential | |
// holes between edge segments | |
dilate(gray, gray, Mat(), cv::Point(-1,-1)); | |
} | |
else | |
{ | |
// apply threshold if l!=0: | |
// tgray(x,y) = gray(x,y) < (l+1)*255/N ? 255 : 0 | |
gray = gray0 >= (l+1)*255/N; | |
} | |
// find contours and store them all as a list | |
findContours(gray, contours, CV_RETR_LIST, CV_CHAIN_APPROX_SIMPLE); | |
vector<cv::Point> approx; | |
// test each contour | |
for( size_t i = 0; i < contours.size(); i++ ) | |
{ | |
// approximate contour with accuracy proportional | |
// to the contour perimeter | |
approxPolyDP(Mat(contours[i]), approx, arcLength(Mat(contours[i]), true)*0.02, true); | |
// square contours should have 4 vertices after approximation | |
// relatively large area (to filter out noisy contours) | |
// and be convex. | |
// Note: absolute value of an area is used because | |
// area may be positive or negative - in accordance with the | |
// contour orientation | |
if( approx.size() == 4 && | |
fabs(contourArea(Mat(approx))) > 1000 && | |
isContourConvex(Mat(approx)) ) | |
{ | |
double maxCosine = 0; | |
for( int j = 2; j < 5; j++ ) | |
{ | |
// find the maximum cosine of the angle between joint edges | |
double cosine = fabs(angle(approx[j%4], approx[j-2], approx[j-1])); | |
maxCosine = MAX(maxCosine, cosine); | |
} | |
// if cosines of all angles are small | |
// (all angles are ~90 degree) then write quandrange | |
// vertices to resultant sequence | |
if( maxCosine < 0.3 ) | |
squares.push_back(approx); | |
} | |
} | |
} | |
} | |
} | |
// the function draws all the squares in the image | |
void drawSquares( IplImage& image, const vector<vector<cv::Point> >& squares ) | |
{ | |
for( size_t i = 0; i < squares.size(); i++ ) | |
{ | |
int n = (int)squares[i].size(); | |
if(n==4){ | |
const cv::Point* p1 = &squares[i][0]; | |
const cv::Point* p2 = &squares[i][1]; | |
const cv::Point* p3 = &squares[i][2]; | |
const cv::Point* p4 = &squares[i][3]; | |
cvLine(&image, cvPoint(p1->x, p1->y), cvPoint(p2->x, p2->y), CV_RGB(255, 0, 0),3,CV_AA,0); | |
cvLine(&image, cvPoint(p2->x, p2->y), cvPoint(p3->x, p3->y), CV_RGB(0, 255, 0),3,CV_AA,0); | |
cvLine(&image, cvPoint(p3->x, p3->y), cvPoint(p4->x, p4->y), CV_RGB(0, 0, 255),3,CV_AA,0); | |
cvLine(&image, cvPoint(p4->x, p4->y), cvPoint(p1->x, p1->y), CV_RGB(255, 255, 255),3,CV_AA,0); | |
} | |
} | |
} | |
// helper function: | |
// finds a cosine of angle between vectors | |
// from pt0->pt1 and from pt0->pt2 | |
double angle( cv::Point pt1, cv::Point pt2, cv::Point pt0 ) | |
{ | |
double dx1 = pt1.x - pt0.x; | |
double dy1 = pt1.y - pt0.y; | |
double dx2 = pt2.x - pt0.x; | |
double dy2 = pt2.y - pt0.y; | |
return (dx1*dx2 + dy1*dy2)/sqrt((dx1*dx1 + dy1*dy1)*(dx2*dx2 + dy2*dy2) + 1e-10); | |
} | |
void UpdateTexture(char* data, int width, int height) | |
{ | |
IplImage* src_img = cvCreateImageHeader(cvSize(width, height), IPL_DEPTH_8U, 4); | |
cvSetData(src_img, data, src_img->widthStep); | |
vector<vector<cv::Point> > squares; | |
IplImage* src_gray = cvCreateImage (cvGetSize (src_img), IPL_DEPTH_8U, 1); | |
cvCvtColor (src_img, src_gray, CV_RGBA2GRAY); | |
cvEqualizeHist (src_gray, src_gray); | |
findSquares(*src_gray, squares); | |
drawSquares(*src_img, squares); | |
cvReleaseImageHeader(&src_img); | |
cvReleaseImage(&src_gray); | |
} |
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