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@FlaShG
FlaShG / CanvasPositioningExtensions.cs
Last active January 14, 2026 01:52
A small Unity helper class to convert viewport, screen or world positions to canvas space.
using UnityEngine;
/// <summary>
/// Small helper class to convert viewport, screen or world positions to canvas space.
/// Only works with screen space canvases.
/// </summary>
/// <example>
/// <code>
/// objectOnCanvasRectTransform.anchoredPosition = specificCanvas.WorldToCanvasPoint(worldspaceTransform.position);
/// </code>
@vurdalakov
vurdalakov / KeyboardLayouts.cs
Created March 14, 2018 14:27
Working with keyboard layouts on Windows in C# (ActivateKeyboardLayout/GetKeyboardLayout/GetKeyboardLayoutList)
namespace Vurdalakov
{
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Runtime.InteropServices;
public class KeyboardLayout
@companje
companje / map.glsl
Created January 23, 2018 22:46
map() function for GLSL known from Processing & openFrameworks
float map(float value, float min1, float max1, float min2, float max2) {
return min2 + (value - min1) * (max2 - min2) / (max1 - min1);
}
@ditzel
ditzel / MathParabola.cs
Last active November 25, 2025 06:13
A simple Math class to calculate a point in 2D or 3D space lying on a parabola. And a more complex parabola controller that you can put on an object.
using UnityEngine;
using System;
public class MathParabola
{
public static Vector3 Parabola(Vector3 start, Vector3 end, float height, float t)
{
Func<float, float> f = x => -4 * height * x * x + 4 * height * x;
@phi-lira
phi-lira / UniversalPipelineTemplateShader.shader
Last active December 25, 2025 11:44
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
@ffyhlkain
ffyhlkain / ReferenceFinder.cs
Last active February 19, 2025 05:48
A reference finder for assets in a #Unity3d project.
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using UnityEditor;
using UnityEngine;
using Debug = UnityEngine.Debug;
using Object = UnityEngine.Object;
namespace FoundationEditor.Editor.ReferenceFinder
{
@mathiassoeholm
mathiassoeholm / TubeRenderer.cs
Last active November 8, 2025 19:50
Similar to Unity's LineRenderer, but renders a cylindrical mesh.
// Author: Mathias Soeholm
// Date: 05/10/2016
// No license, do whatever you want with this script
using UnityEngine;
using UnityEngine.Serialization;
[ExecuteInEditMode]
public class TubeRenderer : MonoBehaviour
{
[SerializeField] Vector3[] _positions;
@Guendeli
Guendeli / ToastMessage.cs
Created September 28, 2016 10:08
a script to show Toast Messages on Android Unity3D Apps
using UnityEngine;
public class ToastMessage : MonoBehaviour
{
string toastString;
string input;
AndroidJavaObject currentActivity;
AndroidJavaClass UnityPlayer;
AndroidJavaObject context;
Shader "Projector/Circle" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_ShadowTex ("Cookie", 2D) = "" {}
}
Subshader {
Tags {"Queue"="Transparent"}
Pass {
ZWrite Off