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@MattRix
MattRix / UnityEditorIcons.txt
Last active December 15, 2025 08:40
A list of all the built-in EdtiorGUI icons in Unity. Use EditorGUIUtility.IconContent([icon name]) to access them.
ScriptableObject Icon
_Popup
_Help
Clipboard
SocialNetworks.UDNOpen
SocialNetworks.Tweet
SocialNetworks.FacebookShare
SocialNetworks.LinkedInShare
SocialNetworks.UDNLogo
animationvisibilitytoggleoff
@unitycoder
unitycoder / ClockwiseComparer.cs
Created March 8, 2016 15:46
Sort List of Vector2's to Clockwise order
// http://forum.unity3d.com/threads/create-2d-collider-based-on-non-transparent-pixels.390051/#post-2544449
/// <summary>
/// ClockwiseComparer provides functionality for sorting a collection of Vector2s such
/// that they are ordered clockwise about a given origin.
/// </summary>
public class ClockwiseComparer : IComparer<Vector2>
{
private Vector2 m_Origin;
/// <summary>
@Iman
Iman / clean.sh
Last active January 5, 2026 08:08
Free up disk space on Ubuntu - clean log, cache, archive packages/apt archives, orphaned packages, old kernel and remove the trash
#!/usr/bin/env bash
# Ubuntu Server or VM Cleaner. Safe by default; aggressive when asked.
# Example safe: sudo ./clean.sh
# Example aggressive: sudo JOURNAL_DAYS=3 AGGRESSIVE=1 ./clean.sh
# Enable Docker image prune (images only): sudo ./clean.sh --docker-images
# Tested on Ubuntu 20.04, 22.04, 24.04 (server/VM images).
set -Eeuo pipefail
trap 'rc=$?; echo "Error on line $LINENO: $BASH_COMMAND (exit $rc)"; exit $rc' ERR
IFS=$'\n\t'
@CptAsgard
CptAsgard / Greyscale.cs
Created May 15, 2014 11:24
Unity Greyscale image effect
using UnityEngine;
using System.Collections;
public class Greyscale : MonoBehaviour {
public Material mat;
void Start() {
mat.SetFloat( "_Power", 0.0f );
}
@ftvs
ftvs / CameraShake.cs
Last active June 10, 2025 23:54
Simple camera shake effect for Unity3d, written in C#. Attach to your camera GameObject. To shake the camera, set shakeDuration to the number of seconds it should shake for. It will start shaking if it is enabled.
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
// Transform of the camera to shake. Grabs the gameObject's transform
// if null.
public Transform camTransform;
// How long the object should shake for.
@keijiro
keijiro / UnlitTransparentColored.shader
Created January 26, 2012 04:47
Unlit Transparent Colored Shader
Shader "Unlit/Transparent Colored" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
}
SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
ZWrite Off
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
@zachstronaut
zachstronaut / gist:1184900
Created August 31, 2011 22:22
Stretch HTML5 canvas to fill window, preserving aspect ratio
/**
* fullscreenify()
* Stretch canvas to size of window.
*
* Zachary Johnson
* http://www.zachstronaut.com/
*
* See also: https://gist.github.com/1178522
*/