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<!doctype html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Collision 3D</title> | |
<link rel="stylesheet" href="../include/style.css"> | |
</head> | |
<body> | |
<canvas id="canvas" width="400" height="400"></canvas> | |
<script src="js/utils.js"></script> | |
<script src="js/ball3d.js"></script> | |
<script> | |
window.onload = function () { | |
var canvas = document.getElementById('canvas'), | |
context = canvas.getContext('2d'), | |
balls = [], | |
numBalls = 20, | |
fl = 250, | |
vpX = canvas.width / 2, | |
vpY = canvas.height / 2, | |
top = -200, | |
bottom = 200, | |
left = -200, | |
right = 200, | |
back = 200, | |
front = -200; | |
for (var ball, i = 0; i < numBalls; i++) { | |
ball = new Ball3d(15); | |
ball.xpos = Math.random() * 400 - 200; | |
ball.ypos = Math.random() * 400 - 200; | |
ball.zpos = Math.random() * 400 - 200; | |
ball.vx = Math.random() * 5 - 1; | |
ball.vy = Math.random() * 5 - 1; | |
ball.vz = Math.random() * 5 - 1; | |
balls.push(ball); | |
} | |
function move (ball) { | |
ball.xpos += ball.vx; | |
ball.ypos += ball.vy; | |
ball.zpos += ball.vz; | |
if (ball.xpos + ball.radius > right) { | |
ball.xpos = right - ball.radius; | |
ball.vx *= -1; | |
} else if (ball.xpos - ball.radius < left) { | |
ball.xpos = left + ball.radius; | |
ball.vx *= -1; | |
} | |
if (ball.ypos + ball.radius > bottom) { | |
ball.ypos = bottom - ball.radius; | |
ball.vy *= -1; | |
} else if (ball.ypos - ball.radius < top) { | |
ball.ypos = top + ball.radius; | |
ball.vy *= -1; | |
} | |
if (ball.zpos + ball.radius > back) { | |
ball.zpos = back - ball.radius; | |
ball.vz *= -1; | |
} else if (ball.zpos - ball.radius < front) { | |
ball.zpos = front + ball.radius; | |
ball.vz *= -1; | |
} | |
if (ball.zpos > -fl) { | |
var scale = fl / (fl + ball.zpos); | |
ball.scaleX = ball.scaleY = scale; | |
ball.x = vpX + ball.xpos * scale; | |
ball.y = vpY + ball.ypos * scale; | |
ball.visible = true; | |
} else { | |
ball.visible = false; | |
} | |
} | |
function checkCollision (ballA, i) { | |
for (var ballB, dx, dy, dz, dist, j = i + 1; j < numBalls; j++) { | |
ballB = balls[j]; | |
dx = ballA.xpos - ballB.xpos; | |
dy = ballA.ypos - ballB.ypos; | |
dz = ballA.zpos - ballB.zpos; | |
dist = Math.sqrt(dx * dx + dy * dy + dz * dz); | |
if (dist < ballA.radius + ballB.radius) { | |
ballA.color = "#0000ff"; | |
ballB.color = "#0000ff"; | |
} | |
} | |
} | |
function zSort (a, b) { | |
return (b.zpos - a.zpos); | |
} | |
function draw (ball) { | |
if (ball.visible) { | |
ball.draw(context); | |
} | |
} | |
(function drawFrame () { | |
window.requestAnimationFrame(drawFrame, canvas); | |
context.clearRect(0, 0, canvas.width, canvas.height); | |
balls.forEach(move); | |
balls.forEach(checkCollision); | |
balls.sort(zSort); | |
balls.forEach(draw); | |
}()); | |
}; | |
</script> | |
</body> | |
</html> |
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