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Assets\Noble Connect\Mirror\Internal\NobleNetworkLobbyManager.cs(24,20): error CS1061: 'NetworkWriter' does not contain a definition for 'Write' and no accessible extension method 'Write' accepting a first argument of type 'NetworkWriter' could be found (are you missing a using directive or an assembly reference?) | |
Assets\Noble Connect\Mirror\Internal\NobleNetworkLobbyManager.cs(25,20): error CS1061: 'NetworkWriter' does not contain a definition for 'Write' and no accessible extension method 'Write' accepting a first argument of type 'NetworkWriter' could be found (are you missing a using directive or an assembly reference?) | |
Assets\Noble Connect\Mirror\Internal\NobleServer.cs(582,27): error CS0117: 'NetworkServer' does not contain a definition for 'SendToClient' | |
Assets\Noble Connect\Mirror\Internal\NobleServer.cs(605,111): error CS0117: 'NetworkServer' does not contain a definition for 'SpawnWithClientAuthority' | |
Assets\Noble Connect\Mirror\Internal\NobleServer.cs(606,116): error CS0117: 'NetworkServer' doe |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class TerrainScript : MonoBehaviour | |
{ | |
Terrain terrain; | |
public int depth = 20; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Audio; | |
[RequireComponent(typeof(AudioSource))] | |
public class GetAudioData : MonoBehaviour { | |
AudioSource _audioSource; |
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#include "HelloWorldScene.h" | |
USING_NS_CC; | |
Scene* HelloWorld::createScene() | |
{ | |
// 'scene' is an autorelease object | |
auto scene = Scene::create(); | |
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#include "HelloWorldScene.h" | |
#include "editor-support/cocostudio/CocoStudio.h" | |
#include "ui/CocosGUI.h" | |
USING_NS_CC; | |
using namespace cocostudio::timeline; | |
Scene* HelloWorld::createScene() | |
{ |
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https://docs.google.com/document/d/1-pyhkBWWiSY684F0JebMI4QWodLrq50fr6xEx_f3yvM/edit?usp=sharing |