Created
November 25, 2018 08:53
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using VRM; | |
public class InputListener : MonoBehaviour { | |
public GameObject LeftHand; | |
public GameObject Camera; | |
public GameObject Character; | |
public bool IsTouchPadClicked; | |
private readonly CharacterMoveCalculator _characterMoveCalculator = new CharacterMoveCalculator(); | |
void Update () { | |
// TODO: デバッグ用確認処理 | |
if (Input.GetKeyDown(KeyCode.RightArrow)) { | |
Camera.transform.rotation *= Quaternion.Euler(0, 30, 0); | |
Quaternion rotate = Quaternion.Euler(0, 30, 0); | |
LeftHand.transform.RotateAround(Camera.transform.position, Vector3.up, rotate.y); | |
} | |
if (Input.GetKeyDown(KeyCode.LeftArrow)) { | |
Camera.transform.rotation *= Quaternion.Euler(0, -30, 0); | |
Quaternion rotate = Quaternion.Euler(0, -30, 0); | |
LeftHand.transform.RotateAround(Camera.transform.position, Vector3.up, rotate.y); | |
} | |
// タッチパッドの左右を押された瞬間に角度変更 | |
if (OVRInput.GetDown(OVRInput.Button.PrimaryTouchpad)) { | |
IsTouchPadClicked = true; | |
RotationCharacter(); | |
} | |
// タッチパッドを上下を押されている間キャラを移動する | |
if (IsTouchPadClicked) { | |
MoveCharacter(); | |
Character.GetComponent<Animator>().SetBool("Walking", true); | |
} | |
if (OVRInput.GetUp(OVRInput.Button.PrimaryTouchpad)) { | |
IsTouchPadClicked = false; | |
Character.GetComponent<Animator>().SetBool("Walking", false); | |
} | |
// 表情制御 | |
if (OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger)) { | |
Character.GetComponent<VRMBlendShapeProxy>().SetValue(BlendShapePreset.Joy, 1); | |
} else { | |
Character.GetComponent<VRMBlendShapeProxy>().SetValue(BlendShapePreset.Joy, 0); | |
} | |
} | |
// キャラを移動させる | |
private void MoveCharacter() { | |
Vector2 pt = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad); | |
Vector3 moveVector = _characterMoveCalculator.FetchMoveVector(pt); | |
Camera.transform.Translate(moveVector); | |
// TODO: 正しいベクトルに進んでいない -> Cubeが正しい方向を向いていないから | |
LeftHand.transform.Translate(moveVector); | |
} | |
// キャラを回転させる | |
private void RotationCharacter() { | |
Vector2 pt = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad); | |
float angle = _characterMoveCalculator.FetchMoveAngle(pt); | |
Camera.transform.rotation *= Quaternion.Euler(0, angle, 0); | |
LeftHand.transform.RotateAround(Camera.transform.position, Vector3.up, angle); | |
} | |
} |
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