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############################################################################### | |
NUM_OUTPUTS = 333 | |
NUM_INPUTS = 1 | |
# this is the test code, softimage | |
# no good | |
# NUM_OUTPUT: 333 FPS: 9 | |
# NUM_OUTPUT: 128 FPS: 22 |
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945c945,946 | |
#get inf bone list | |
- #fullJointList = pm.skinPercent(meshSkinCluster,query=True, transform=None) | |
+ fullJointList = pm.skinCluster(meshSkinCluster, query=True, inf=True) | |
if len(vertexList) > lagLimit: |
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// Redmine Dashboard のチケット編集をページ遷移なしに | |
// | |
// https://github.com/Gera-IT/Redmine-Fast-Issues-Edit.git | |
// redmine_overlay_issues_manager | |
// | |
// Path pattern: /rdb/taskboard.* | |
// Type: JavaScript | |
$(function() { | |
var overlayTicketEdit = function() { |
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# -*- coding: utf-8 -*- | |
import re | |
import anyconfig | |
from maya.api import OpenMaya as OpenMaya2 | |
############################################################################## |
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typeId | typeName | classification | attributeCount | |
---|---|---|---|---|
0x345dad01 | substance | texture/2d | 38L | |
0x346dad01 | substanceOutput | drawdb/shader/texture/2d/substanceOutput:texture/2d | 36L | |
0x41424141 | animBlendNodeAdditiveDA | animation | 12L | |
0x41424146 | animBlendNodeAdditiveF | animation | 12L | |
0x41424149 | animBlendNodeAdditiveI32 | animation | 12L | |
0x4142414c | animBlendNodeAdditiveDL | animation | 12L | |
0x41424153 | animBlendNodeAdditiveI16 | animation | 12L | |
0x4142424f | animBlendNodeBoolean | animation | 11L | |
0x41424641 | animBlendNodeAdditiveFA | animation | 12L |
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proc change_current_active_handle( int $axis ){ | |
string $cmd = ""; | |
string $tool = ""; | |
string $current_ctxt = `currentCtx`; | |
switch( $current_ctxt ){ | |
case "moveSuperContext": | |
case "manipMoveContext": |
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if (`selectPref -q -xformNoSelect` == true ){ | |
selectPref -xformNoSelect false; | |
} else { | |
selectPref -xformNoSelect true; | |
} |
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''' | |
# ショートカットキーを押した時、押している間、離した時に何かをするスクリプト | |
# このスクリプト起動時のキー押下状態保存してそのキーの持続状態を判定している | |
# | |
# 持続時間中に何かをするのでないのであれば、このようなスクリプトを使用するの | |
# でなく素直に2つコマンド用意し同じキーに on press / on release としてそれぞれ | |
# のコマンドを割り当てるほうが良い | |
# | |
# winapi 使用するので win 専用 | |
# |
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# in maya | |
# -*- coding: utf-8 -*- | |
import re | |
import json | |
import maya.mel as mel | |
from maya.api import OpenMaya as OpenMaya2 | |
import FabricEngine.Core as fe |