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Hex string <=> UIColor conversion in Swift
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import Foundation | |
import UIKit | |
extension UIColor { | |
convenience init(hexString:String) { | |
let hexString:NSString = hexString.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet()) | |
let scanner = NSScanner(string: hexString) | |
if (hexString.hasPrefix("#")) { | |
scanner.scanLocation = 1 | |
} | |
var color:UInt32 = 0 | |
scanner.scanHexInt(&color) | |
let mask = 0x000000FF | |
let r = Int(color >> 16) & mask | |
let g = Int(color >> 8) & mask | |
let b = Int(color) & mask | |
let red = CGFloat(r) / 255.0 | |
let green = CGFloat(g) / 255.0 | |
let blue = CGFloat(b) / 255.0 | |
self.init(red:red, green:green, blue:blue, alpha:1) | |
} | |
func toHexString() -> String { | |
var r:CGFloat = 0 | |
var g:CGFloat = 0 | |
var b:CGFloat = 0 | |
var a:CGFloat = 0 | |
getRed(&r, green: &g, blue: &b, alpha: &a) | |
let rgb:Int = (Int)(r*255)<<16 | (Int)(g*255)<<8 | (Int)(b*255)<<0 | |
return NSString(format:"#%06x", rgb) | |
} | |
} |
I've been working on these Swift 3 extensions...
... String
extension
extension String {
var hex: Int? {
return Int(self, radix: 16)
}
}
... UIColor
extension
// MARK: - Hex, Hex + Alpha, RGB, RGB + Alpha
extension UIColor {
convenience init(hex: Int) {
self.init(hex: hex, a: 1.0)
}
convenience init(hex: Int, a: CGFloat) {
self.init(r: (hex >> 16) & 0xff, g: (hex >> 8) & 0xff, b: hex & 0xff, a: a)
}
convenience init(r: Int, g: Int, b: Int) {
self.init(r: r, g: g, b: b, a: 1.0)
}
convenience init(r: Int, g: Int, b: Int, a: CGFloat) {
self.init(red: CGFloat(r) / 255.0, green: CGFloat(g) / 255.0, blue: CGFloat(b) / 255.0, alpha: a)
}
convenience init?(hexString: String) {
guard let hex = hexString.hex else {
return nil
}
self.init(hex: hex)
}
}
... and the result is
let whiteColor: UIColor = UIColor(red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0)
let whiteColorFromHex: UIColor = UIColor(hex: 0xffffff)
let whiteColorFromHexString: UIColor? = UIColor(hexString: "ffffff")
whiteColor == whiteColorFromHex // true
whiteColorFromHex == whiteColorFromHexString // true
Excelent!!!!! Thnks
Great!!!
great!!!
The "let rgb = (int)......" line in the "toHexString()" function gives me an error saying "Expression was too complex to be solved in reasonable time; consider breaking up the expression into distinct sub-expressions"
is working Swift 4?
A simplified version of eMdOS with Alpha support and optionals. I use it to get the colors from a JSON without worrying if it's defined or not.
extension UIColor {
convenience init?(hexRGBA: String?) {
guard let rgba = hexRGBA, let val = Int(rgba.replacingOccurrences(of: "#", with: ""), radix: 16) else {
return nil
}
self.init(red: CGFloat((val >> 24) & 0xff) / 255.0, green: CGFloat((val >> 16) & 0xff) / 255.0, blue: CGFloat((val >> 8) & 0xff) / 255.0, alpha: CGFloat(val & 0xff) / 255.0)
}
convenience init?(hexRGB: String?) {
guard let rgb = hexRGB else {
return nil
}
self.init(hexRGBA: rgb + "ff") // Add alpha = 1.0
}
}
Usage:
let newColorWithAlpha = UIColor(hexRGBA: "#aabbccdd") ?? UIColor.white
let otherColor = UIColor(hexRGB: "#aabbcc") ?? UIColor.blue
@Invisible66 Updated it to Swift 4: https://gist.github.com/pvroosendaal/5aca45dff84590ab4d92d7b151b21839
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@yannickl Awsome !!!
Just in case anyone looking for Swift 3.0 compatibility. Just replace the first two lines with the below mentioned snippet