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Preamble

I have used WebStorm at work for the past three years. But last month I used VSCode exclusively for four weeks, because I wanted to learn it. I noted my observations here.

Eventually, as a deadline approached, I switched back to WebStorm. Why? VSCode is very good, and I was impressed. But I still find WebStorm is slightly better at a few things which I use very frequently. These small improvements really add up when I'm trying to get stuff done.

In keeping with the Pareto principle, small advantages with only a few commonly used features are enough to make one editor stand out for me. Specifically, "Go to Definition/References", "Searching" and "Carrying imports" are so important, that just making these more convenient means that all other concerns are irrelevant.

So, for the reader's convenience, these are the first few features I will address below.

@CodeMyUI
CodeMyUI / heart-animation.markdown
Created October 26, 2017 02:06
Heart Animation
@aosalias
aosalias / gist:19f9810d476c38756727
Created January 6, 2015 21:31
Time diff to human readable - Javascript
function formatTimeDiff(diff) {
var signifcants = 2,
human = '',
current,
times = [['year', 31536000],
['month', 2628000],
['week', 606461],
['day', 86400],
['hour', 3600],
['minute', 60],
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger ([email protected])
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no