Created
May 28, 2024 18:20
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Snap a RectTransform's anchors to its corner points in Unity
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using UnityEditor; | |
using UnityEngine; | |
public class SnapRectTransformAnchorsToCorners : MonoBehaviour | |
{ | |
[MenuItem("CONTEXT/RectTransform/Snap Anchors To Corners", priority = 50)] | |
private static void Execute(MenuCommand command) | |
{ | |
RectTransform rectTransform = command.context as RectTransform; | |
RectTransform parent = rectTransform.parent as RectTransform; | |
Vector2 parentSize = parent.rect.size; | |
Vector2 parentMin = parent.rect.min; | |
// Find corner point coordinates in parent's local space | |
Vector3[] corners = new Vector3[4]; | |
rectTransform.GetWorldCorners(corners); | |
corners[0] = parent.InverseTransformPoint(corners[0]); // Bottom left | |
corners[2] = parent.InverseTransformPoint(corners[2]); // Top right | |
Undo.RecordObject(rectTransform, "Anchor Modification"); | |
rectTransform.anchorMin = new Vector2((corners[0].x - parentMin.x) / parentSize.x, (corners[0].y - parentMin.y) / parentSize.y); | |
rectTransform.anchorMax = new Vector2((corners[2].x - parentMin.x) / parentSize.x, (corners[2].y - parentMin.y) / parentSize.y); | |
rectTransform.sizeDelta = Vector2.zero; | |
rectTransform.anchoredPosition = Vector2.zero; | |
} | |
[MenuItem("CONTEXT/RectTransform/Snap Anchors To Corners", validate = true)] | |
private static bool Validate(MenuCommand command) | |
{ | |
RectTransform rectTransform = command.context as RectTransform; | |
return rectTransform.parent != null && !PrefabUtility.IsPartOfImmutablePrefab(rectTransform); | |
} | |
} |
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How To
Simply create a folder called Editor inside your Project window and add this script inside it. Then, right click a RectTransform in the Inspector to execute this operation. The RectTransform must not be rotated and must have a scale value of (1,1,1).