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October 24, 2024 04:13
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A script to fix the horizontal FOV/orthographic size of a camera to a specified value in Unity
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using UnityEngine; | |
[ExecuteInEditMode] | |
[RequireComponent( typeof( Camera ) )] | |
public class HorizontalCamera : MonoBehaviour | |
{ | |
private Camera m_camera; | |
private float lastAspect; | |
#pragma warning disable 0649 | |
[SerializeField] | |
private float m_fieldOfView = 60f; | |
public float FieldOfView | |
{ | |
get { return m_fieldOfView; } | |
set | |
{ | |
if( m_fieldOfView != value ) | |
{ | |
m_fieldOfView = value; | |
RefreshCamera(); | |
} | |
} | |
} | |
[SerializeField] | |
private float m_orthographicSize = 5f; | |
public float OrthographicSize | |
{ | |
get { return m_orthographicSize; } | |
set | |
{ | |
if( m_orthographicSize != value ) | |
{ | |
m_orthographicSize = value; | |
RefreshCamera(); | |
} | |
} | |
} | |
#pragma warning restore 0649 | |
private void OnEnable() | |
{ | |
RefreshCamera(); | |
#if UNITY_EDITOR | |
UnityEditor.EditorApplication.update -= Update; | |
UnityEditor.EditorApplication.update += Update; | |
#endif | |
} | |
private void Update() | |
{ | |
float aspect = m_camera.aspect; | |
if( aspect != lastAspect ) | |
AdjustCamera( aspect ); | |
} | |
public void RefreshCamera() | |
{ | |
if( !m_camera ) | |
m_camera = GetComponent<Camera>(); | |
AdjustCamera( m_camera.aspect ); | |
} | |
private void AdjustCamera( float aspect ) | |
{ | |
lastAspect = aspect; | |
// Credit: https://forum.unity.com/threads/how-to-calculate-horizontal-field-of-view.16114/#post-2961964 | |
float _1OverAspect = 1f / aspect; | |
m_camera.fieldOfView = 2f * Mathf.Atan( Mathf.Tan( m_fieldOfView * Mathf.Deg2Rad * 0.5f ) * _1OverAspect ) * Mathf.Rad2Deg; | |
m_camera.orthographicSize = m_orthographicSize * _1OverAspect; | |
} | |
#if UNITY_EDITOR | |
private void OnValidate() | |
{ | |
RefreshCamera(); | |
} | |
private void OnDisable() | |
{ | |
UnityEditor.EditorApplication.update -= Update; | |
} | |
#endif | |
} |
@cihadturhan I unfortunately lack the necessary experience in Cinemachine to answer it.
Thanks for the script, Yasir. Here's my modified version for cinemachine camera
using Cinemachine;
using UnityEngine;
[ExecuteInEditMode]
[RequireComponent(typeof(CinemachineVirtualCamera))]
public class HorizontalCinemachineCamera : MonoBehaviour
{
private CinemachineVirtualCamera m_camera;
private float lastAspect;
#pragma warning disable 0649
[SerializeField]
private float m_fieldOfView = 60f;
public float FieldOfView
{
get { return m_fieldOfView; }
set
{
if (m_fieldOfView != value)
{
m_fieldOfView = value;
RefreshCamera();
}
}
}
[SerializeField]
private float m_orthographicSize = 5f;
public float OrthographicSize
{
get { return m_orthographicSize; }
set
{
if (m_orthographicSize != value)
{
m_orthographicSize = value;
RefreshCamera();
}
}
}
#pragma warning restore 0649
private void OnEnable()
{
RefreshCamera();
#if UNITY_EDITOR
UnityEditor.EditorApplication.update -= Update;
UnityEditor.EditorApplication.update += Update;
#endif
}
private void Update()
{
float aspect = m_camera.m_Lens.Aspect;
if (aspect != lastAspect)
AdjustCamera(aspect);
}
public void RefreshCamera()
{
if (!m_camera)
m_camera = GetComponent<CinemachineVirtualCamera>();
AdjustCamera(m_camera.m_Lens.Aspect);
}
private void AdjustCamera(float aspect)
{
lastAspect = aspect;
// Credit: https://forum.unity.com/threads/how-to-calculate-horizontal-field-of-view.16114/#post-2961964
float _1OverAspect = 1f / aspect;
m_camera.m_Lens.FieldOfView = 2f * Mathf.Atan(Mathf.Tan(m_fieldOfView * Mathf.Deg2Rad * 0.5f) * _1OverAspect) * Mathf.Rad2Deg;
m_camera.m_Lens.OrthographicSize = m_orthographicSize * _1OverAspect;
}
#if UNITY_EDITOR
private void OnValidate()
{
RefreshCamera();
}
private void OnDisable()
{
UnityEditor.EditorApplication.update -= Update;
}
#endif
}
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Thank you Yasir, this is something I've looking for.
I'm just wondering how I can do the same with cinemachine.