Created
February 9, 2021 12:59
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UnityAdsを再生時にすぐ表示するサンプルスクリプト
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/// UnityAdsSampleScript.cs | |
/// Created by Yasuyuki Kamata on 9 Feb 2021 | |
/// Copyright © 2021 Yasuyuki Kamata. Licensed under MIT License | |
using System.Collections; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Advertisements; | |
public class UnityAdsSampleScript : MonoBehaviour | |
{ | |
[SerializeField] private string gameIdGooglePlay = "4007355"; | |
[SerializeField] private string gameIdAppleAppStore = "4007354"; | |
private string _gameId; | |
[SerializeField] private string placementId = "rewardedVideo"; | |
void Start() | |
{ | |
#if UNITY_ANDROID || UNITY_IOS | |
InitAd(); | |
StartCoroutine(ShowAdCoroutine()); | |
#else | |
var buildTarget = EditorUserBuildSettings.activeBuildTarget; | |
Debug.Log($"Unity Adsがサポートしていないビルドターゲットです: {buildTarget}"); | |
#endif | |
} | |
private void InitAd() | |
{ | |
if (Advertisement.isInitialized) return; | |
#if UNITY_ANDROID | |
_gameId = gameIdGooglePlay; | |
#elif UNITY_IOS | |
_gameId = gameIdAppleAppStore; | |
#endif | |
Advertisement.Initialize(_gameId); | |
} | |
private IEnumerator ShowAdCoroutine() | |
{ | |
yield return new WaitUntil(() => Advertisement.isInitialized); | |
yield return new WaitUntil(() => Advertisement.IsReady(placementId)); | |
Advertisement.Show(placementId); | |
} | |
} |
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