Created
March 8, 2021 08:21
-
-
Save yektasarioglu/505c00f905132ac7302f5c623aa4ada2 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
public class CharacterStateMachine : StateMachineBehaviour | |
{ | |
public static CharacterAnimationState characterAnimationState; | |
public static BaseCharacter baseCharacter; | |
public static void setBaseCharacter<T>(T character) where T : BaseCharacter | |
{ | |
baseCharacter = character; | |
} | |
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | |
{ | |
Debug.Log("CharacterStateMachine - OnStateEnter() - " + baseCharacter.name); | |
characterAnimationState = getCharacterState(animator, true); | |
} | |
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | |
{ | |
Debug.Log("CharacterStateMachine - OnStateExit() - " + baseCharacter.name); | |
characterAnimationState = getCharacterState(animator, false); | |
} | |
private CharacterAnimationState getCharacterState(Animator animator, bool isStateEntered) | |
{ | |
CharacterAnimationState characterAnimationState = CharacterAnimationState.NoAnimation; | |
if (isStateEntered) | |
{ | |
if (baseCharacter.headerType != null && animator.GetCurrentAnimatorStateInfo(0).IsName(baseCharacter.headerType.Value)) | |
{ | |
characterAnimationState = CharacterAnimationState.HeadingStarted; | |
baseCharacter.OnHeadingStarted(); | |
} | |
else if (animator.GetCurrentAnimatorStateInfo(0).IsName("Strafe Walking")) | |
{ | |
characterAnimationState = CharacterAnimationState.StrafeWalkingStarted; | |
baseCharacter.OnStrafeWalkingStarted(); | |
} | |
else if (animator.GetCurrentAnimatorStateInfo(0).IsName("Idle")) | |
{ | |
characterAnimationState = CharacterAnimationState.Idle; | |
} | |
} | |
else | |
{ | |
if (animator.GetCurrentAnimatorStateInfo(0).IsName(baseCharacter.headerType.Value)) | |
{ | |
Debug.Log("Heading is finished !!"); | |
characterAnimationState = CharacterAnimationState.HeadingEnded; | |
baseCharacter.OnHeadingFinished(); | |
} | |
else if (animator.GetCurrentAnimatorStateInfo(0).IsName("Strafe Walking")) | |
{ | |
characterAnimationState = CharacterAnimationState.StrafeWalkingEnded; | |
baseCharacter.OnStrafeWalkingFinished(); | |
} | |
} | |
return characterAnimationState; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment