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A simplified implementation of redux-saga middleware
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<!doctype html> | |
<html lang="en"> | |
<body> | |
<script> | |
const sagaMiddleware = store => gen => { | |
var resolve, reject | |
var done = new Promise((res, rej) => { | |
resolve = res | |
reject = rej | |
}) | |
Promise.resolve().then(nextStep) | |
return {done} | |
function nextStep(lastResult, isError) { | |
try { | |
const {value, done} = !isError ? gen.next(lastResult) : gen.throw(lastResult) | |
if(done) { | |
resolve(value) | |
} | |
else { | |
execEffect(value).then( | |
nextStep, | |
error => nextStep(error, true) | |
) | |
} | |
} | |
catch(err) { | |
reject(err) | |
} | |
} | |
function execEffect(eff) { | |
if(eff.type === 'CALL') { | |
return eff.fn(...eff.args) | |
} | |
if(eff.type === 'PUT') { | |
return Promise.resolve(store.dispatch(eff.action)) | |
} | |
if(eff.type === 'SELECT') { | |
return Promise.resolve(eff.selector ? eff.selector(store.getState) : store.getState()) | |
} | |
return Promise.resolve(eff) | |
} | |
} | |
const state = [] | |
const runSaga = sagaMiddleware({ | |
getState() { | |
return state | |
}, | |
dispatch(action) { | |
state.push(action) | |
console.log('dispatching', action) | |
} | |
}) | |
const call = (fn, ...args) => ({type: 'CALL', fn, args}) | |
const put = (action) => ({type: 'PUT', action}) | |
const select = (selector) => ({type: 'SELECT', selector}) | |
function delay(ms) { | |
return new Promise(res => { | |
setTimeout(res, ms) | |
}) | |
} | |
function* saga(pauseDelay) { | |
yield put('Action 1') | |
console.log('pausing for', pauseDelay) | |
yield call(delay, pauseDelay) | |
console.log('getting state') | |
const state = yield select() | |
return state | |
} | |
runSaga(saga(1000)).done.then( | |
result => console.log('saga terminated', result), | |
error => console.error('saga aborted with', error) | |
) | |
</script> | |
</body> | |
</html> |
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