Created
December 3, 2012 17:09
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BoBot
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
var is_scanning = true; | |
var is_blocking = false; | |
var angleTarget = 0; | |
var lastTarget = [0,0]; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
var angle; | |
if (robot.availableClones > 0) | |
{ | |
robot.clone(); | |
} | |
if (is_blocking) | |
{ | |
robot.turn(20); | |
robot.back(20); | |
is_blocking = false; | |
} | |
else | |
{ | |
/*if (robot.parentId) | |
angle = 20; | |
else | |
angle = -20; | |
robot.turn(angle);*/ | |
var sign; | |
if (robot.parentId) | |
{ | |
sign = 1; | |
} | |
else | |
{ | |
sign = -1; | |
} | |
robot.turn(20*sign); | |
robot.ahead(20); | |
if(is_scanning) | |
{ | |
robot.rotateCannon(20*sign); | |
} | |
} | |
/*else | |
{ | |
angle = robot.angle-angleTarget; | |
if (angle != 0) | |
{ | |
robot.turn(-angle); | |
robot.rotateCannon(robot.angle-robot.cannonAbsoluteAngle+90); | |
} | |
robot.ahead(1); | |
is_scanning = true; | |
}*/ | |
}; | |
Robot.prototype.onWallCollision = function(ev) { | |
var robot = ev.robot; | |
robot.turn(ev.bearing+90); | |
//robot.ahead(50); | |
is_blocking = true; | |
is_scanning = true; | |
}; | |
Robot.prototype.onRobotCollision = function(ev) { | |
var robot = ev.robot; | |
robot.turn(ev.bearing+90); | |
//robot.ahead(50); | |
is_blocking = true; | |
is_scanning = true; | |
}; | |
Robot.prototype.onHitByBullet = function(ev) { | |
var robot = ev.robot; | |
robot.turn(ev.bearing); | |
is_scanning = false; | |
}; | |
Robot.prototype.onScannedRobot = function(ev) { | |
var robot = ev.robot; | |
var otherBot = ev.scannedRobot; | |
if (otherBot.parentId != robot.id && otherBot.id != robot.parentId) | |
{ | |
robot.fire(); | |
//robot.back(120); | |
is_scanning = false; | |
angleTarget = robot.cannonAbsoluteAngle-90; | |
} | |
}; | |
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