Created
December 4, 2012 02:56
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
var infos = { | |
'other_pos': [], | |
'my_pos': [], | |
'my_angles': [], | |
'other_angles': [], | |
}; | |
var actions = { | |
//get_away_from_wall, | |
//look_at_enemy, | |
//go_away_from_enemy, | |
//chase_enemy, | |
//look_for_enemy, | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
robot.ahead(100); | |
robot.rotateCannon(360); | |
robot.back(100); | |
robot.rotateCannon(360); | |
}; | |
Robot.prototype.onRobotCollision = function(ev) { | |
var robot = ev.robot; | |
robot.turn(20); | |
robot.ahead(100); // trying to run away | |
}; | |
Robot.prototype.onHitByBullet = function(ev) { | |
var robot = ev.robot; | |
robot.turn(ev.bearing); // Turn to wherever the bullet was fired | |
// so we can see who shot it | |
}; | |
Robot.prototype.onWallCollision = function(ev) { | |
var robot = ev.robot; | |
robot.turn(ev.bearing); // turn enought to be in a straight | |
// angle with the wall. | |
}; | |
Robot.prototype.onScannedRobot = function(ev) { | |
var robot = ev.robot; | |
robot.fire(); | |
}; | |
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