Created
July 16, 2020 14:45
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Diagram for Godot WebRTC multiplayer connection
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| Title: Creating WebRTCMultiplayer using signaling server\nStage 1: init peer | |
| p1 -> S: connect to signaling server | |
| S -> p1: reply with ID | |
| note over p1: init multiplayer with ID | |
| p2 -> S: connect to signaling server | |
| S -> p2: reply with ID | |
| note over p2: init multiplayer with ID | |
| S -> p2: notify p1 already connected | |
| note over p2: init peer of p1 | |
| S -> p1: notify p2 connected | |
| note over p1: init peer of p2 |
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| Title: Creating WebRTCMultiplayer using signaling server\nStage 2: establish connection | |
| note over p1: create offer\n(emit session_description_created, with type "offer"),\n set local description | |
| note over p1: (on session_description_created)\n send offer | |
| p1 -> S: send offer | |
| S -> p2: forward offer | |
| note over p2: set remote description\n(will automatically generate answer)\n(emit session_description_created, with type "answer") | |
| note over p2: (on session_description_created)\n send answer | |
| p2 -> S: send answer | |
| S -> p1: forward answer | |
| note over p1: receive answer,\n set remote description\n(emit ice_candidate_created) | |
| note over p1: (on ice_candidate_created)\nsend candidate | |
| p1 -> S: send candidate | |
| S -> p2: forward candidate | |
| note over p2: add ice candidate | |
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