Created
November 5, 2020 07:01
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#pragma once | |
#include "offsets.h" | |
#include "math.h" | |
#include "utils.h" | |
struct Rect { | |
float x, y, width, heigh; | |
}; | |
struct Il2CppString; | |
struct GUIContent; | |
struct GUIStyle; | |
typedef void* (__cdecl *il2cpp_codegen_resolve_icall)(const char*); | |
typedef Il2CppString* (__cdecl *il2cpp_string_new)(const char*); | |
typedef pointer (__cdecl *t_unity_get_main_camera)(); | |
typedef pointer* (__cdecl *t_unity_find_objects)(Il2CppString*); | |
typedef pointer* (__cdecl *t_unity_get_transform)(pointer); | |
typedef pointer* (__cdecl *t_unity_transform_get_vector)(pointer*, vec3*); | |
typedef pointer (__cdecl *t_unity_get_gameobject)(pointer); | |
typedef GUIContent* (__cdecl *t_unity_create_gui_text)(Il2CppString*); | |
typedef void (__cdecl *t_unity_label)(Rect position, GUIContent* content, GUIStyle* style); | |
typedef GUIStyle* (__cdecl *t_unity_no_style)(); | |
typedef int(__cdecl *t_unity_get_screen_data)(); | |
namespace il2cpp | |
{ | |
// | |
extern intptr_t libbase; | |
extern void* libhandler; | |
// strings | |
constexpr const char* assemblyName = "GameAssembly.dll"; | |
constexpr const char* moduleName = "SCPSL.exe"; | |
constexpr const char* fname_find_gameobjects = "UnityEngine.GameObject::FindGameObjectsWithTag(System.String)"; | |
constexpr const char* fname_get_transform = "UnityEngine.GameObject::get_transform(System.IntPtr)"; | |
constexpr const char* fname_get_transform_vector = "UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)"; | |
constexpr const char* fname_get_current_camera = "UnityEngine.Camera::get_main()"; | |
constexpr const char* fname_get_gameobject = "UnityEngine.Component::get_gameObject()"; | |
constexpr const char* fname_screen_width = "UnityEngine.Screen::get_width()"; | |
constexpr const char* fname_screen_height = "UnityEngine.Screen::get_height()"; | |
// functions | |
pointer GetModuleBase(); | |
void Init(); | |
// usefull functions | |
int get_screen_width(); | |
int get_screen_height(); | |
pointer get_current_camera(); | |
pointer* find_entities(const char* tag); | |
pointer get_gameobject(pointer component); | |
vec3 get_camera_position(pointer camera); | |
void get_transform(pointer entity, vec3* pos); | |
Matrix get_viewmatrix(); | |
Matrix get_viewmatrix(pointer); | |
// rendering | |
void draw_text(Rect position, const char* text); | |
} |
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