Forked from goodev/CircularProgressDrawable.java
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import android.animation.Animator; | |
import android.animation.ObjectAnimator; | |
import android.animation.ValueAnimator; | |
import android.graphics.Canvas; | |
import android.graphics.ColorFilter; | |
import android.graphics.Paint; | |
import android.graphics.PixelFormat; | |
import android.graphics.Rect; | |
import android.graphics.RectF; | |
import android.graphics.drawable.Animatable; | |
import android.graphics.drawable.Drawable; | |
import android.util.Property; | |
import android.view.animation.DecelerateInterpolator; | |
import android.view.animation.Interpolator; | |
import android.view.animation.LinearInterpolator; | |
public class CircularProgressDrawable extends Drawable implements Animatable { | |
/** | |
* 绘制圆弧起始位置角度的动画,这样该圆弧是打圈转的动画 | |
*/ | |
private static final Interpolator ANGLE_INTERPOLATOR = new LinearInterpolator(); | |
/** | |
* 绘制圆弧臂长的动画,该动画受 mModeAppearing 控制, | |
* 当 mModeAppearing 为 false 的时候,圆弧的起始点在增加,圆弧的终止点不变,弧长在逐渐减少; | |
* 当 mModeAppearing 为 true 的时候, 圆弧的起始点不变,圆弧的终止点变大,弧长在逐渐增加 | |
*/ | |
private static final Interpolator SWEEP_INTERPOLATOR = new DecelerateInterpolator(); | |
/** | |
* 圆弧起始位置动画的间隔,也就是多少毫秒圆弧转一圈,可以把该值扩大10倍来查看动画的慢动作 | |
*/ | |
private static final int ANGLE_ANIMATOR_DURATION = 2000; | |
/** | |
* 圆弧臂长的动画间隔,也就是臂长从最小到最大值的变化时间,也可以把该值扩大10倍来查看动画的慢动作 | |
*/ | |
private static final int SWEEP_ANIMATOR_DURATION = 600; | |
/** | |
* 圆弧的最下臂长是多少度 | |
*/ | |
private static final int MIN_SWEEP_ANGLE = 30; | |
private final RectF fBounds = new RectF(); | |
/** | |
* 起始位置的动画对象 | |
*/ | |
private ObjectAnimator mObjectAnimatorSweep; | |
/** | |
* 臂长的动画对象 | |
*/ | |
private ObjectAnimator mObjectAnimatorAngle; | |
/** | |
* 控制臂长是逐渐增加还是逐渐减少 | |
*/ | |
private boolean mModeAppearing; | |
private Paint mPaint; | |
/** | |
* 每次臂长增加 、减少 转换的时候, 圆弧起始位置的偏移量会增加 2 倍的最小臂长 | |
*/ | |
private float mCurrentGlobalAngleOffset; | |
private float mCurrentGlobalAngle; | |
private float mCurrentSweepAngle; | |
private float mBorderWidth; | |
private boolean mRunning; | |
public CircularProgressDrawable(int color, float borderWidth) { | |
mBorderWidth = borderWidth; | |
mPaint = new Paint(); | |
mPaint.setAntiAlias(true); | |
mPaint.setStyle(Paint.Style.STROKE); | |
mPaint.setStrokeWidth(borderWidth); | |
mPaint.setColor(color); | |
setupAnimations(); | |
} | |
@Override | |
public void draw(Canvas canvas) { | |
float startAngle = mCurrentGlobalAngle - mCurrentGlobalAngleOffset; | |
float sweepAngle = mCurrentSweepAngle; | |
if (mModeAppearing) { | |
sweepAngle += MIN_SWEEP_ANGLE; | |
} else { | |
startAngle = startAngle + sweepAngle; | |
sweepAngle = 360 - sweepAngle - MIN_SWEEP_ANGLE; | |
} | |
canvas.drawArc(fBounds, startAngle, sweepAngle, false, mPaint); | |
} | |
@Override | |
public void setAlpha(int alpha) { | |
mPaint.setAlpha(alpha); | |
} | |
@Override | |
public void setColorFilter(ColorFilter cf) { | |
mPaint.setColorFilter(cf); | |
} | |
@Override | |
public int getOpacity() { | |
return PixelFormat.TRANSPARENT; | |
} | |
private void toggleAppearingMode() { | |
mModeAppearing = !mModeAppearing; | |
if (mModeAppearing) { | |
mCurrentGlobalAngleOffset = (mCurrentGlobalAngleOffset + MIN_SWEEP_ANGLE * 2) % 360; | |
} | |
} | |
@Override | |
protected void onBoundsChange(Rect bounds) { | |
super.onBoundsChange(bounds); | |
fBounds.left = bounds.left + mBorderWidth / 2f + .5f; | |
fBounds.right = bounds.right - mBorderWidth / 2f - .5f; | |
fBounds.top = bounds.top + mBorderWidth / 2f + .5f; | |
fBounds.bottom = bounds.bottom - mBorderWidth / 2f - .5f; | |
} | |
// //////////////////////////////////////////////////////////////////////////// | |
// ////////////// Animation | |
private Property<CircularProgressDrawable, Float> mAngleProperty = new Property<CircularProgressDrawable, Float>(Float.class, "angle") { | |
@Override | |
public Float get(CircularProgressDrawable object) { | |
return object.getCurrentGlobalAngle(); | |
} | |
@Override | |
public void set(CircularProgressDrawable object, Float value) { | |
object.setCurrentGlobalAngle(value); | |
} | |
}; | |
private Property<CircularProgressDrawable, Float> mSweepProperty = new Property<CircularProgressDrawable, Float>(Float.class, "arc") { | |
@Override | |
public Float get(CircularProgressDrawable object) { | |
return object.getCurrentSweepAngle(); | |
} | |
@Override | |
public void set(CircularProgressDrawable object, Float value) { | |
object.setCurrentSweepAngle(value); | |
} | |
}; | |
private void setupAnimations() { | |
mObjectAnimatorAngle = ObjectAnimator.ofFloat(this, mAngleProperty, 360f); | |
mObjectAnimatorAngle.setInterpolator(ANGLE_INTERPOLATOR); | |
mObjectAnimatorAngle.setDuration(ANGLE_ANIMATOR_DURATION); | |
mObjectAnimatorAngle.setRepeatMode(ValueAnimator.RESTART); | |
mObjectAnimatorAngle.setRepeatCount(ValueAnimator.INFINITE); | |
mObjectAnimatorSweep = ObjectAnimator.ofFloat(this, mSweepProperty, 360f - MIN_SWEEP_ANGLE * 2); | |
mObjectAnimatorSweep.setInterpolator(SWEEP_INTERPOLATOR); | |
mObjectAnimatorSweep.setDuration(SWEEP_ANIMATOR_DURATION); | |
mObjectAnimatorSweep.setRepeatMode(ValueAnimator.RESTART); | |
mObjectAnimatorSweep.setRepeatCount(ValueAnimator.INFINITE); | |
mObjectAnimatorSweep.addListener(new Animator.AnimatorListener() { | |
@Override | |
public void onAnimationStart(Animator animation) { | |
} | |
@Override | |
public void onAnimationEnd(Animator animation) { | |
} | |
@Override | |
public void onAnimationCancel(Animator animation) { | |
} | |
@Override | |
public void onAnimationRepeat(Animator animation) { | |
toggleAppearingMode(); | |
} | |
}); | |
} | |
@Override | |
public void start() { | |
if (isRunning()) { | |
return; | |
} | |
mRunning = true; | |
// 为了方便测试,可以注释掉下面两个动画中的一个,来 | |
//分别查看每个独立的动画是如何运动的 | |
mObjectAnimatorAngle.start(); | |
mObjectAnimatorSweep.start(); | |
invalidateSelf(); | |
} | |
@Override | |
public void stop() { | |
if (!isRunning()) { | |
return; | |
} | |
mRunning = false; | |
mObjectAnimatorAngle.cancel(); | |
mObjectAnimatorSweep.cancel(); | |
invalidateSelf(); | |
} | |
@Override | |
public boolean isRunning() { | |
return mRunning; | |
} | |
public void setCurrentGlobalAngle(float currentGlobalAngle) { | |
mCurrentGlobalAngle = currentGlobalAngle; | |
invalidateSelf(); | |
} | |
public float getCurrentGlobalAngle() { | |
return mCurrentGlobalAngle; | |
} | |
public void setCurrentSweepAngle(float currentSweepAngle) { | |
mCurrentSweepAngle = currentSweepAngle; | |
invalidateSelf(); | |
} | |
public float getCurrentSweepAngle() { | |
return mCurrentSweepAngle; | |
} | |
} |
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import android.content.Context; | |
import android.graphics.Canvas; | |
import android.graphics.Color; | |
import android.graphics.drawable.Drawable; | |
import android.util.AttributeSet; | |
import android.view.View; | |
/** | |
* Simplest custom view possible, using CircularProgressDrawable | |
*/ | |
public class CustomView extends View { | |
private CircularProgressDrawable mDrawable; | |
public CustomView(Context context) { | |
this(context, null); | |
} | |
public CustomView(Context context, AttributeSet attrs) { | |
this(context, attrs, 0); | |
} | |
public CustomView(Context context, AttributeSet attrs, int defStyleAttr) { | |
super(context, attrs, defStyleAttr); | |
mDrawable = new CircularProgressDrawable(Color.RED, 10); | |
mDrawable.setCallback(this); | |
} | |
@Override | |
protected void onVisibilityChanged(View changedView, int visibility) { | |
super.onVisibilityChanged(changedView, visibility); | |
if (visibility == VISIBLE) { | |
mDrawable.start(); | |
} else { | |
mDrawable.stop(); | |
} | |
} | |
@Override | |
protected void onSizeChanged(int w, int h, int oldw, int oldh) { | |
super.onSizeChanged(w, h, oldw, oldh); | |
mDrawable.setBounds(0, 0, w, h); | |
} | |
@Override | |
public void draw(Canvas canvas) { | |
super.draw(canvas); | |
mDrawable.draw(canvas); | |
} | |
@Override | |
protected boolean verifyDrawable(Drawable who) { | |
return who == mDrawable || super.verifyDrawable(who); | |
} | |
} |
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