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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class ShooterScript : MonoBehaviour { | |
public Transform bulletTransform; | |
public Rigidbody bulletTemplate; | |
public float bulletSpeedX = -1000.0f; | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
if (Input.GetButtonDown ("Fire1")) { | |
GenerateBullet (); | |
} | |
if (Input.GetKey (KeyCode.W) || Input.GetKey (KeyCode.UpArrow)) { | |
transform.position = transform.position + new Vector3 (0, 0.1f, 0); | |
} | |
if (Input.GetKey (KeyCode.S) || Input.GetKey (KeyCode.DownArrow)) { | |
transform.position = transform.position + new Vector3 (0, -0.1f, 0); | |
} | |
} | |
void GenerateBullet() { | |
Quaternion rot = transform.rotation; | |
Rigidbody generatedBall = (Rigidbody)Instantiate (bulletTemplate, bulletTransform.position, rot); | |
generatedBall.AddForce (new Vector3 (bulletSpeedX, 0, 0)); | |
} | |
} |
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