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openRNDR slit scan example. each pixel can come from a different frame in the image sequence.
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import org.openrndr.WindowMultisample | |
import org.openrndr.application | |
import org.openrndr.draw.ImageFileFormat | |
import org.openrndr.draw.arrayTexture | |
import org.openrndr.draw.loadImage | |
import org.openrndr.draw.shadeStyle | |
import org.openrndr.extra.compositor.compose | |
import org.openrndr.extra.compositor.draw | |
import org.openrndr.extra.compositor.layer | |
import org.openrndr.extra.compositor.post | |
import org.openrndr.extra.fx.blur.FrameBlur | |
import org.openrndr.ffmpeg.MP4Profile | |
import org.openrndr.ffmpeg.ScreenRecorder | |
fun main() = application { | |
configure { | |
width = 1080 | |
height = 1080 | |
} | |
program { | |
val totalFrames = 150 | |
val inputDir = "frames/" | |
val outputDir = "frames-out/" | |
val arrayTexture = arrayTexture(width, height, totalFrames) | |
fun loadFrames() { | |
println("loading frames...") | |
for (frame in 1 .. totalFrames) { | |
val file = "${inputDir}frame_%04d.png".format(frame) | |
val colorBuffer = loadImage(file, formatHint = ImageFileFormat.PNG) | |
colorBuffer.copyTo(arrayTexture, frame - 1) | |
colorBuffer.destroy() | |
} | |
println("done loading frames") | |
} | |
loadFrames() | |
val composite = compose { | |
layer { | |
draw { | |
val frame = (frameCount - 1) % totalFrames | |
val t = frame / totalFrames.toDouble() | |
drawer.shadeStyle = shadeStyle { | |
fragmentPreamble = """ | |
float rand(vec2 co){ | |
return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453); | |
} | |
""".trimIndent() | |
fragmentTransform = """ | |
vec2 pos = c_boundsPosition.xy; | |
float dist = distance(pos, vec2(0.5, 0.5)); | |
dist += 0.010 * rand(pos) - 0.005; | |
float timeOffset = fract(p_time - dist + 2.0); | |
float framePct = p_totalFrames * timeOffset; | |
int frame1 = (p_frame + int(framePct)) % p_totalFrames; | |
int frame2 = (frame1 + 1) % p_totalFrames; | |
x_fill = mix( | |
texture(p_arrayTexture, vec3(pos, frame1)), | |
texture(p_arrayTexture, vec3(pos, frame2)), | |
fract(framePct) | |
); | |
""".trimIndent() | |
parameter("arrayTexture", arrayTexture) | |
parameter("frame", frame) | |
parameter("totalFrames", totalFrames) | |
parameter("time", t) | |
} | |
drawer.rectangle(drawer.bounds) | |
} | |
post(FrameBlur()) { | |
blend = 0.5 | |
} | |
} | |
} | |
extend(ScreenRecorder()) { | |
outputFile = outputDir + "cross-swap.mp4" | |
profile = MP4Profile().apply { mode(MP4Profile.WriterMode.Lossless) } | |
frameRate = 30 | |
frameSkip = 10 | |
maximumFrames = totalFrames.toLong() | |
quitAfterMaximum = true | |
} | |
extend { | |
composite.draw(drawer) | |
} | |
} | |
} |
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