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@ylegall
Created August 23, 2020 15:32
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openRNDR code for orbiting inside colorful torus
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.VertexElementType
import org.openrndr.draw.shadeStyle
import org.openrndr.draw.vertexBuffer
import org.openrndr.draw.vertexFormat
import org.openrndr.extra.compositor.blend
import org.openrndr.extra.compositor.compose
import org.openrndr.extra.compositor.draw
import org.openrndr.extra.compositor.layer
import org.openrndr.extra.compositor.post
import org.openrndr.extra.dnk3.post.SegmentContours
import org.openrndr.extra.fx.blend.Subtract
import org.openrndr.extra.fx.blur.FrameBlur
import org.openrndr.extras.camera.OrbitalCamera
import org.openrndr.extras.camera.OrbitalControls
import org.openrndr.extras.camera.applyTo
import org.openrndr.extras.meshgenerators.sphereMesh
import org.openrndr.ffmpeg.ScreenRecorder
import org.openrndr.math.Vector3
import org.openrndr.math.transforms.transform
import org.ygl.openrndr.utils.colorMapBufferTextureFromStrings
import org.ygl.openrndr.utils.shaderColorMap
import kotlin.random.Random
private const val WIDTH = 920
private const val HEIGHT = 920
private const val TOTAL_FRAMES = 360 * 4
private const val RECORDING = false
fun main() = application {
configure {
width = WIDTH
height = HEIGHT
}
program {
var time = 0.0
val majorRadius = 300.0
val minorRadius = 150.0
val majorSegments = 60
val minorSegments = 36
val colors = listOf(
"ff7859","f2e122","37e6fa","5c7cff","9952fe","fa4a88"
)
val colorBufferTexture = colorMapBufferTextureFromStrings(colors)
val camera = OrbitalCamera(
eye = Vector3(0.0, 0.0, -majorRadius),
lookAt = Vector3(majorRadius - minorRadius/3, 0.0, 0.0)
)
val sphere = sphereMesh()
val points = MutableList(majorSegments * minorSegments) { Vector3.ZERO }
val sizes = List(points.size) { Random.nextDouble(15.0, 25.0) }
val colorValues = List(points.size) { Random.nextFloat() }
val instanceAttributes = vertexBuffer(vertexFormat {
attribute("transform", VertexElementType.MATRIX44_FLOAT32)
attribute("color", VertexElementType.FLOAT32)
}, points.size)
fun computePoint(majorAngle: Double, minorAngle: Double): Vector3 {
val transform = transform {
rotate(Vector3.UNIT_Y, 360 * majorAngle)
translate(Vector3(0.0, 0.0, majorRadius))
rotate(Vector3.UNIT_X, 360 * minorAngle)
scale(minorRadius)
}
return (transform * Vector3.UNIT_Y.xyz1).xyz
}
fun computePoints() {
var idx = 0
for (i in 0 until majorSegments) {
val pct1 = (i / (majorSegments - 0.0))
for (j in 0 until minorSegments) {
val pct2 = (j / (minorSegments - 0.0) + pct1)
points[idx] = computePoint(pct1 + time, pct2 + time)
idx++
}
}
instanceAttributes.put {
for (i in points.indices) {
write(transform {
translate(points[i])
//scale(10.0)
scale(sizes[i])
})
write(
colorValues[i]
)
//write((i % 3) / 3f)
}
}
}
val composite = compose {
draw {
}
post(FrameBlur())
layer {
draw {
drawer.clear(ColorRGBa.BLACK)
drawer.shadeStyle = shadeStyle {
vertexTransform = "x_viewMatrix = x_viewMatrix * i_transform;"
//vertexTransform = "x_modelMatrix = x_modelMatrix * i_transform;"
fragmentPreamble = shaderColorMap(colors.size)
fragmentTransform = """
float dist = distance(v_viewPosition, va_position);
dist = 1.2 - (dist / 600);
x_fill.rgb = getColor(vi_color).rgb * dist;
//x_fill.rgb = getColor(vi_color).rgb;
""".trimIndent()
parameter("colorMap", colorBufferTexture)
}
drawer.vertexBufferInstances(
listOf(sphere),
listOf(instanceAttributes),
DrawPrimitive.TRIANGLES,
points.size
)
}
}
layer {
draw {
drawer.clear(ColorRGBa.BLACK)
drawer.shadeStyle = shadeStyle {
vertexTransform = "x_viewMatrix = x_viewMatrix * i_transform;"
fragmentPreamble = shaderColorMap(colors.size)
fragmentTransform = """
float dist = distance(v_viewPosition, va_position);
dist = step(0.2, 1 - dist / 900);
x_fill.rgb = getColor(vi_color).rgb * dist;
""".trimIndent()
parameter("colorMap", colorBufferTexture)
}
drawer.vertexBufferInstances(
listOf(sphere),
listOf(instanceAttributes),
DrawPrimitive.TRIANGLES,
points.size
)
}
post(SegmentContours())
blend(Subtract())
}
}
if (RECORDING) {
extend(ScreenRecorder()) {
outputFile = "video/CandyTunnel.mp4"
frameRate = 60
frameClock = true
}
} else {
extend(OrbitalControls(camera))
}
extend {
time = ((frameCount - 1) % TOTAL_FRAMES) / TOTAL_FRAMES.toDouble()
camera.update(deltaTime)
camera.applyTo(drawer)
computePoints()
composite.draw(drawer)
if (RECORDING && frameCount == TOTAL_FRAMES) {
application.exit()
}
}
}
}
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