Created
August 25, 2020 17:00
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looping spiral animation in openRNDR
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package org.ygl.openrndr.demos | |
import org.openrndr.application | |
import org.openrndr.color.ColorRGBa | |
import org.openrndr.color.rgb | |
import org.openrndr.draw.shadeStyle | |
import org.openrndr.extra.compositor.compose | |
import org.openrndr.extra.compositor.draw | |
import org.openrndr.extra.compositor.layer | |
import org.openrndr.ffmpeg.ScreenRecorder | |
import org.openrndr.math.Vector2 | |
import org.openrndr.math.smootherstep | |
import org.openrndr.math.smoothstep | |
import org.openrndr.shape.contour | |
import kotlin.math.abs | |
import kotlin.math.pow | |
private const val WIDTH = 920 | |
private const val HEIGHT = 920 | |
private const val TOTAL_FRAMES = 360 * 4 | |
private const val RECORDING = true | |
fun main() = application { | |
configure { | |
width = WIDTH | |
height = HEIGHT | |
} | |
program { | |
var time = 0.0 | |
//val numPoints = 2000 | |
val numTurns = 6 | |
val bgColor = rgb("eacdc2") | |
//val bgColor = rgb("1a1423") | |
val fgColor = rgb("372549") | |
fun gain(x: Double, k: Double): Double { | |
return if (x < 0.5) { | |
val a = 0.5 * (2 * x).pow(k) | |
a | |
} else { | |
val a = 0.5 * (2 * (1 - x)).pow(k) | |
1 - a | |
} | |
} | |
val leftPoints = mutableListOf<Vector2>() | |
val rightPoints = mutableListOf<Vector2>() | |
fun computePoints() { | |
rightPoints.clear() | |
leftPoints.clear() | |
val dir = Vector2.UNIT_X | |
val step = 0.0005 | |
var pct = 0.0 | |
while (true) { | |
val p = numTurns * (pct - time) | |
//val t = smoothstep(0.30, 0.7, (2 * numTurns + p) % 1.0) | |
//val t = smootherstep(0.30, 0.7, (2 * numTurns + p) % 1.0) | |
val t = gain((2 * numTurns + p) % 1.0, 5.0) | |
val rotation = -360 * t | |
val pos = dir.rotate(rotation) * (width/1.2 * pct) | |
rightPoints.add(pos) | |
leftPoints.add(-pos) | |
if (abs(rotation) < 1 && pct >= 1.0) { | |
break | |
} | |
pct += step | |
} | |
} | |
val composite = compose { | |
draw { | |
drawer.shadeStyle = shadeStyle { | |
fragmentTransform = """ | |
float dist = distance(c_boundsPosition.xy, vec2(0.5, 0.5)); | |
vec3 red = vec3(0.72, 0.36, 0.41); | |
vec3 blue = vec3(0.07, 0.16, 0.90); | |
vec3 color = mix(blue, red, 1 - 2 * dist); | |
x_fill.rgb = mix(x_fill.rgb, color, 0.2); | |
""" | |
} | |
drawer.rectangle(drawer.bounds) | |
} | |
layer { | |
draw { | |
drawer.clear(bgColor) | |
val shape = contour { | |
for (p in leftPoints.reversed()) { | |
moveOrLineTo(p) | |
} | |
for (p in rightPoints) { | |
moveOrLineTo(p) | |
} | |
lineTo(600.0, 0.0) | |
lineTo(600.0, -600.0) | |
lineTo(-600.0, -600.0) | |
close() | |
} | |
drawer.fill = fgColor | |
drawer.stroke = null | |
drawer.contour(shape) | |
} | |
} | |
} | |
if (RECORDING) { | |
extend(ScreenRecorder()) { | |
outputFile = "video/SpiralLoop.mp4" | |
frameRate = 60 | |
frameClock = true | |
} | |
} | |
extend { | |
time = ((frameCount - 1) % TOTAL_FRAMES) / TOTAL_FRAMES.toDouble() | |
computePoints() | |
drawer.translate(drawer.bounds.center) | |
composite.draw(drawer) | |
if (RECORDING && frameCount >= TOTAL_FRAMES) { | |
application.exit() | |
} | |
} | |
} | |
} |
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