Created
September 16, 2012 10:52
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Pong Game
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Pong</title> | |
<style> | |
canvas { | |
border: 2px solid #a7a7a7; | |
} | |
</style> | |
<meta name="viewport" content="user-scalable=0,initial-scale=1,maximum-scale=1,minimum-scale=1" /> | |
</head> | |
<body> | |
<button>Start</button> | |
<canvas width='300' height="300"></canvas> | |
<script src="game_starter.js"></script> | |
</body> | |
</html> |
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Learn more about bidirectional Unicode characters
/** | |
* Created with JetBrains WebStorm. | |
* User: ynonperek | |
* Date: 9/16/12 | |
* Time: 12:03 PM | |
* To change this template use File | Settings | File Templates. | |
*/ | |
(function() { | |
var Ball = function(x, y) { | |
var self = {}; | |
// Insert Code Here | |
return self; | |
}; | |
var Player = function() { | |
var self = {}; | |
// Insert Code Here | |
return self; | |
}; | |
var GameRules = function( loop, ball, player ) { | |
var self = {}; | |
self.update = function() { | |
if ( ( ball.y() >= player.y() ) ) { | |
if ( Math.abs( ball.x() - player.x() ) < 45 ) { | |
ball.flip_y(); | |
} else { | |
loop.stop(); | |
} | |
} | |
}; | |
return self; | |
}; | |
var GameLoop = function( ctx ) { | |
var self = { objects: [], ctx: ctx }; | |
var timer_id; | |
self.addObject = function(o) { | |
self.objects.push(o); | |
return self.objects.length - 1; | |
}; | |
self.removeObject = function(object_id) { | |
// sets the element to undefined so | |
// all other indices remain the same | |
delete self.objects[object_id]; | |
}; | |
self.update = function() { | |
for ( var i= 0, len = self.objects.length; | |
i < len; | |
i++ ) { | |
if ( self.objects[i] && | |
typeof self.objects[i].update === 'function') { | |
self.ctx.save(); | |
self.objects[i].update( self.ctx ); | |
self.ctx.restore(); | |
} | |
} | |
}; | |
self.start = function() { | |
self.stop(); | |
timer_id = setInterval( function() { | |
self.update(); | |
}, 1000/33); | |
}; | |
self.stop = function() { | |
if ( timer_id ) { | |
clearInterval(timer_id); | |
} | |
}; | |
return self; | |
}; | |
var can = document.querySelector('canvas'); | |
var ctx = can.getContext('2d'); | |
var b = new Ball(50, 40); | |
var p = new Player(); | |
var g = new GameLoop(ctx); | |
var rules = new GameRules( g, b, p ); | |
var prev_x = null; | |
can.addEventListener('touchmove', function(e) { | |
e.preventDefault(); | |
var t = e.touches.item(0); | |
// Insert code here | |
prev_x = t.clientX; | |
}); | |
g.addObject(p); | |
g.addObject(b); | |
g.addObject(rules); | |
g.start(); | |
}()); |
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