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shareDepth between 2 RTs
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function shareDepth ( rendertarget1, rendertarget2 ) { | |
// to force setup RT1, not for rendering | |
renderer.render( new THREE.Scene(), new THREE.Camera(), rendertarget1 ); | |
// to force setup RT2, not for rendering | |
renderer.render( new THREE.Scene(), new THREE.Camera(), rendertarget2 ); | |
// NOTE | |
// To get frame buffer name | |
// ``` | |
// renderer.properties.get( rendertarget1 ).__webglFramebuffer | |
// ``` | |
// | |
// To get frame buffer name | |
// ``` | |
// renderer.properties.get( rendertarget1 ).__webglDepthbuffer | |
// ``` | |
var _gl = renderer.context; | |
var framebuffer = renderer.properties.get( rendertarget2 ).__webglFramebuffer; | |
var renderbufferShareFrom = renderer.properties.get( rendertarget1 ).__webglDepthbuffer; | |
_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); | |
_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbufferShareFrom ); | |
_gl.framebufferRenderbuffer( | |
_gl.FRAMEBUFFER, | |
_gl.DEPTH_ATTACHMENT, | |
_gl.RENDERBUFFER, | |
renderbufferShareFrom | |
); | |
_gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); | |
_gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); | |
} |
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