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html { | |
-webkit-text-size-adjust: 100%; | |
-ms-text-size-adjust: 100%; | |
text-rendering: optimizeLegibility; | |
-webkit-font-smoothing: antialiased; | |
-moz-osx-font-smoothing: grayscale; | |
} | |
::-moz-selection { | |
background: #4a4a4a; | |
color: #aaa; |
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var array = [ [ 1, 2 ], [ 3, 4 ], [ 5, 6 ] ]; | |
var flattened = [].concat.apply([], array ); | |
console.log( flattened ); // [1, 2, 3, 4, 5, 6] |
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uniform vec2 spriteLength; | |
uniform sampler2D texture; | |
varying float progress; | |
void main() { | |
vec2 texCoord = vec2( | |
gl_PointCoord.x / spriteLength.x + 1. / spriteLength.x * floor( spriteLength.x * progress * spriteLength.y ), | |
1. - ( gl_PointCoord.y / spriteLength.y + 1. / spriteLength.y * floor( spriteLength.y * progress ) ) |
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function shareDepth ( rendertarget1, rendertarget2 ) { | |
// to force setup RT1, not for rendering | |
renderer.render( new THREE.Scene(), new THREE.Camera(), rendertarget1 ); | |
// to force setup RT2, not for rendering | |
renderer.render( new THREE.Scene(), new THREE.Camera(), rendertarget2 ); | |
// NOTE |
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div{ | |
color:red; | |
} | |
@supports ( -ms-accelerator:true ) { | |
/*only for edge*/ | |
div{ | |
color:blue; | |
} | |
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margin: 0 calc( -50vw + 50% ); |
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// http://docs.unity3d.com/ja/current/ScriptReference/Mathf.DeltaAngle.html | |
var getDeltaAngle = function () { | |
var TAU = 2 * Math.PI; | |
var mod = function ( a, n ) { return ( a % n + n ) % n; } | |
return function ( current, target ) { | |
var a = mod( ( current - target ), TAU ); |
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@media screen and (max-width: 320px) { | |
.Notifier { | |
$block: &; | |
display: block; | |
&_Main { | |
color: green; | |
@at-root #{$block}.-error #{&}{ | |
color: red; |
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// app.js | |
var http = require( 'http' ); | |
var port = process.env.PORT || 3000; | |
http.createServer( function( req, res ) { | |
res.writeHead( 200, { 'Content-Type': 'text/plain' } ); | |
res.end( 'Hello World\n' ); | |
} ).listen( port ); |
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var a = function( val ) { | |
return new Promise( function( onFulfilled, onRejected ) { | |
setTimeout( function() { onFulfilled( 1 ); }, 2000 ); | |
} ); | |
}; |