Created
February 25, 2021 20:15
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Minecraft chat client class
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import socket | |
import sys | |
import threading | |
import struct | |
PACKETS = { | |
"send" :{ | |
"handshake": {}, | |
"login": {}, | |
"play": {} | |
}, | |
"recieve":{ | |
"login": {}, | |
"play": {} | |
} | |
} | |
def varint_pack(d): | |
o = b'' | |
while True: | |
b = d & 0x7F | |
d >>= 7 | |
o += struct.pack("B", b | (0x80 if d > 0 else 0)) | |
if d == 0: | |
break | |
return o | |
def varint_unpack(s): | |
d, l = 0, 0 | |
length = len(s) | |
if length > 5: | |
length = 5 | |
for i in range(length): | |
l += 1 | |
b = s[i] | |
d |= (b & 0x7F) << 7 * i | |
if not b & 0x80: | |
break | |
return (d, s[l:]) | |
def pack_data(data): | |
return varint_pack(len(data)) + data | |
def unpack_data(data): | |
l, data = varint_unpack(data) | |
return data[:l], data[l:] | |
def pack_string(data): | |
return pack_data(data.encode()) | |
def unpack_string(data): | |
s, r = unpack_data(data) | |
return s.decode(), r | |
def unpack_struct(f, s): | |
data = struct.unpack_from(f, s) | |
r = s[struct.calcsize(f):] | |
return data, r | |
def _packet(direc, state, name, id): | |
def decor(func): | |
if direc == "send": | |
func.packid = id | |
PACKETS[direc][state][name] = func | |
elif direc == "recieve": | |
func.packname = name | |
PACKETS[direc][state][id] = func | |
return func | |
return decor | |
class Client: | |
def __init__(self, | |
username: str, | |
version: int = 754, | |
debug: bool = False): | |
self.username = username | |
self.connected = False | |
self.running = False | |
self.state = "handshake" | |
self._thread = threading.Thread(self._listen) | |
self._version = version | |
self._debug = debug | |
self._host = None | |
self._port = None | |
self._sock = socket.socket( | |
socket.AF_INET, | |
socket.SOCK_STREAM | |
) | |
def connect(self, host: str, port: int = 25565): | |
self._host = host | |
self._port = port | |
try: | |
self._sock.connect((self._host, self._port)) | |
except ConnectionRefusedError: | |
self._send_debug_message("Connection refused.") | |
sys.exit(1) | |
self.running = True | |
self._send_debug_message("Handshaking with server...") | |
self._send("handshake", self._version, | |
self._host, self._port, 2) | |
self._send_debug_message("Logging in...") | |
self._send("start", self.username) | |
self._send_debug_message("Ready") | |
self._thread.start() | |
def _send_debug_message(self, message: str): | |
if self._debug: | |
print(message) | |
def send_message(self, message: str): | |
self._send("chat", message) | |
def _listen(self): | |
while self.running: | |
data = self._sock.recv(1024) | |
if not data: | |
self._send_debug_message("Connection aborted by server.") | |
self.running = False | |
msg = self._recv(data) | |
if self.debug and msg: | |
print(msg) | |
def _send(self, packet, *args, **kwargs): | |
func = PACKETS["send"][self.state][packet] | |
packid = varint_pack(int(func.packid, 16)) | |
data = func(*args, **kwargs) | |
self._sock.sendall(pack_data(packid + data)) | |
def _recv(self, data=None): | |
if isinstance(data, type(None)): | |
data = self._sock.recv(1024) | |
if not data: | |
return | |
data = unpack_data(data)[0] | |
packid, data = varint_unpack(data) | |
packid = str(hex(packid)) | |
packs = PACKETS["recieve"][self.state] | |
if packid not in packs: | |
return | |
packet = packs[packid] | |
return packet.packname, packet(data) | |
@_packet("recieve", "play", "disconnect", "0x40") | |
@_packet("recieve", "login", "disconnect", "0x0") | |
def _p(self, data): | |
message = unpack_string(data)[0] | |
self._send_debug_message('Disconnected from server.') | |
return message | |
@_packet("recieve", "login", "success", "0x02") | |
def _p(self, data): | |
self.state = "play" | |
uuid, data = unpack_string(data) | |
name = unpack_string(data)[0] | |
return uuid, name | |
@_packet("recieve", "play", "keep-alive", "0x0") | |
def _p(self, data): | |
_id = struct.unpack('!i', data)[0] | |
self._send("keep-alive", _id) | |
return _id | |
@_packet("recieve", "play", "joined", "0x1") | |
def _p(self, data): | |
self.connected = True | |
s, data = unpack_struct('!iBbBB', data) | |
level = unpack_string(data)[0] | |
return s + (level,) | |
@_packet("recieve", "play", "chat", "0x2") | |
def _p(self, data): | |
message = unpack_string(data)[0] | |
self._send_debug_message(message) | |
return message | |
@_packet("send", "handshake", "handshake", "0x0") | |
def _p(self, version, host, port, next): | |
if next == 2: | |
self.state = "login" | |
version = varint_pack(version) | |
host = pack_string(host) | |
port = struct.pack('!H', port) | |
next = varint_pack(next) | |
return version + host + port + next | |
@staticmethod | |
@_packet("send", "login", "start", "0x0") | |
def _p(name): | |
name = pack_string(name) | |
return name | |
@_packet("send", "play", "keep-alive", "0x0") | |
def _p(id): | |
_id = struct.pack('!i', id) | |
return _id | |
@_packet("send", "play", "chat", "0x1") | |
def _p(message): | |
message = pack_string(message) | |
return message | |
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