Created
          February 28, 2015 04:45 
        
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    Load OpenGL textures using GDI+
  
        
  
    
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  | namespace Gdiplus { | |
| using std::min; | |
| using std::max; | |
| } | |
| #include <gdiplus.h> | |
| #pragma comment(lib, "gdiplus.lib") | |
| static GLuint LoadTextureViaOS(const char* name) | |
| { | |
| Gdiplus::GdiplusStartupInput gdiplusStartupInput; | |
| ULONG_PTR gdiplusToken; | |
| Gdiplus::GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, nullptr); | |
| WCHAR wc[MAX_PATH]; | |
| MultiByteToWideChar(CP_ACP, 0, name, -1, wc, dimof(wc)); | |
| Gdiplus::Bitmap* image = new Gdiplus::Bitmap(wc); | |
| int w = (int)image->GetWidth(); | |
| int h = (int)image->GetHeight(); | |
| Gdiplus::Rect rc(0, 0, w, h); | |
| Gdiplus::BitmapData* bitmapData = new Gdiplus::BitmapData; | |
| image->LockBits(&rc, Gdiplus::ImageLockModeRead, PixelFormat32bppARGB, bitmapData); | |
| std::vector<uint32_t> col; | |
| col.resize(w * h); | |
| for (int y = 0; y < h; y++) { | |
| memcpy(&col[y * w], (char*)bitmapData->Scan0 + bitmapData->Stride * y, w * 4); | |
| for (int x = 0; x < w; x++) { | |
| uint32_t& c = col[y * w + x]; | |
| c = (c & 0xff00ff00) | ((c & 0xff) << 16) | ((c & 0xff0000) >> 16); | |
| } | |
| } | |
| image->UnlockBits(bitmapData); | |
| delete bitmapData; | |
| delete image; | |
| Gdiplus::GdiplusShutdown(gdiplusToken); | |
| GLuint texture; | |
| glGenTextures(1, &texture); | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, &col[0]); | |
| glGenerateMipmap(GL_TEXTURE_2D); | |
| glBindTexture(GL_TEXTURE_2D, 0); | |
| return texture; | |
| } | 
  
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I have a complete working example here https://bobobobo.wordpress.com/2021/09/17/gdi-to-opengl/