ChangeLog を書く際によく使われる英語をまとめました。
ほとんど引用です。
function get_window_under_mouse() | |
-- Invoke `hs.application` because `hs.window.orderedWindows()` doesn't do it | |
-- and breaks itself | |
local _ = hs.application | |
local my_pos = hs.geometry.new(hs.mouse.getAbsolutePosition()) | |
local my_screen = hs.mouse.getCurrentScreen() | |
return hs.fnutils.find(hs.window.orderedWindows(), function(w) | |
return my_screen == w:screen() and my_pos:inside(w:frame()) |
#!/usr/bin/env python3 | |
# | |
# Copyright (c) 2018 Matthew Earl | |
# | |
# Permission is hereby granted, free of charge, to any person obtaining a copy | |
# of this software and associated documentation files (the "Software"), to deal | |
# in the Software without restriction, including without limitation the rights | |
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
# copies of the Software, and to permit persons to whom the Software is | |
# furnished to do so, subject to the following conditions: |
/* Prevent font scaling when switching orientations */ | |
html { | |
-webkit-text-size-adjust: none; | |
} | |
* { | |
margin: 0; | |
padding: 0; | |
word-wrap: break-word; | |
} |
- (BOOL)stringContainsEmoji:(NSString *)string { | |
__block BOOL returnValue = NO; | |
[string enumerateSubstringsInRange:NSMakeRange(0, [string length]) options:NSStringEnumerationByComposedCharacterSequences usingBlock: | |
^(NSString *substring, NSRange substringRange, NSRange enclosingRange, BOOL *stop) { | |
const unichar hs = [substring characterAtIndex:0]; | |
// surrogate pair | |
if (0xd800 <= hs && hs <= 0xdbff) { | |
if (substring.length > 1) { | |
const unichar ls = [substring characterAtIndex:1]; |
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
#!/usr/bin/env ruby | |
# coding: utf-8 | |
CMD = "#{ENV['ANDROID_HOME']}/platform-tools/adb logcat -v process" | |
(TAG,PRIORITY) = (ARGV.first || '*:I').split(':') | |
Signal.trap(:INT) do | |
puts "\nさよなライオン" | |
exit 0 | |
end |
Install some needed libraries
brew install libmpc
Make the temp directory to build in
mkdir toolchain
cd toolchain
Get the required sources
/* | |
--------------------------------- | |
SHA1 と HMAC-SHA1 と SHA256 と HMAC-SHA256(Win32 API未使用) | |
作成者:Hiroaki Software | |
---------------------------------- | |
-------------参考資料など----------- | |
1.Javaで作って学ぶ暗号技術 (森北出版) | |
2.暗号化アルゴリズムを実感しよう その2 | |
http://www.geocities.co.jp/SiliconValley-Oakland/8878/lab18/lab18.html | |
3.フリーのsha1ハッシュ計算ツール |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#include <openssl/x509.h> | |
#include <openssl/hmac.h> | |
void | |
hmac_sha256( | |
const unsigned char *text, /* pointer to data stream */ |