Update: There is a more secure version available. Details
<?php
$plaintext = 'My secret message 1234';
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using UnityEditor.iOS.Xcode; | |
using UnityEngine; | |
namespace QuickActionsiOS | |
{ | |
public class ReplaceDelegatePostProcess : ScriptableObject | |
{ | |
/// <summary> |
/* | |
* NatCorder | |
* Copyright (c) 2019 Yusuf Olokoba | |
*/ | |
namespace NatCorder.Inputs { | |
using UnityEngine; | |
using System; | |
using Clocks; |
Update: There is a more secure version available. Details
<?php
$plaintext = 'My secret message 1234';
using UnityEngine; | |
using Vuforia; | |
public class AnchorTargetListener : MonoBehaviour, ITrackableEventHandler | |
{ | |
//The Goal of this class is to automatically Initiate a Ground Plane when the Image Target is detected | |
// Use this classs in combination with the PlaceContentFromImageTarget if you want to move the content | |
// of an image target onto the Ground Plane Stage |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using OpenCVForUnity; | |
public class Scanner : MonoBehaviour { | |
public Texture2D baseTexture; | |
public RawImage sourceRawImage; | |
public RawImage targetRawImage; |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace Entropedia | |
{ | |
[RequireComponent(typeof(Light))] | |
[ExecuteInEditMode] |
(also know as lies and/or alternative facts)
<?php | |
/* This is a simple PHP example to host your own Amazon Alexa Skill written in PHP. | |
In my Case it connects to my smarthome Raspberry pi Cat Feeder with two intents; | |
1: Dispense Food to the cats. | |
2: When did the Feeder last time feed the cats? Return a spoken time / date | |
This Script contains neccessary calls and security to give you a easy to use DIY example. | |
v2016.12.29 | |
Details in my Blogpost: https://solariz.de/de/amazon-echo-alexa-meets-catfeeder.htm | |
*/ |
using UnityEditor; | |
using UnityEngine; | |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Text.RegularExpressions; | |
// Object rendering code based on Dave Carlile's "Create a GameObject Image Using Render Textures" post | |
// Link: http://crappycoding.com/2014/12/create-gameobject-image-using-render-textures/ |
using UnityEditor; | |
using UnityEngine; | |
using System.Collections; | |
[InitializeOnLoad] | |
public class FullscreenPlayMode : MonoBehaviour { | |
//The size of the toolbar above the game view, excluding the OS border. | |
private static int tabHeight = 22; |