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Unity: Post-process script that copies the Xcode build output to another directory. Used for updating a heavily modified Xcode project without stomping on changes to AppController.mm, Info.plist, etc.
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/** | |
* Copyright 2012 Calvin Rien | |
* (http://the.darktable.com) | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
*/ | |
/** | |
* https://gist.github.com/yourpalmark/6232531 | |
*/ | |
#if UNITY_EDITOR || DEVELOPMENT_BUILD | |
#define DEBUG | |
#endif | |
using System.Collections.Generic; | |
using System.Collections; | |
using System.IO; | |
using System.Security.Cryptography; | |
using System.Text.RegularExpressions; | |
using UnityEditor.Callbacks; | |
using UnityEditor; | |
using UnityEngine; | |
using Debug = UnityEngine.Debug; | |
public class UpdateXcodeProject : ScriptableObject | |
{ | |
const string DESTINATION_PATH = "../ios-release"; | |
static readonly string[] SKIP_FILES = {@"Classes",@"^.*\.xcodeproj$",@"^.*info\.plist$"}; | |
// We want this to execute after all other PostProcesses | |
[PostProcessBuild(999)] | |
static void OnPostProcessBuild(BuildTarget target, string buildPath) | |
{ | |
if (target != BuildTarget.iPhone) | |
{ | |
return; | |
} | |
UpdateXcode(buildPath); | |
} | |
static void UpdateXcode(string srcProject) | |
{ | |
var destProj = DESTINATION_PATH.StartsWith("/") ? DESTINATION_PATH : Path.Combine(srcProject, DESTINATION_PATH); | |
Debug.Log(string.Format("UpdateXcode: Copy from {0}\nto {1}",srcProject, destProj)); | |
if (!Directory.Exists(destProj)) | |
{ | |
DirectoryCopy(srcProject, destProj); | |
return; | |
} | |
DirectoryCopy(srcProject, destProj, SKIP_FILES); | |
} | |
static bool CompareMD5(string file1, string file2) | |
{ | |
byte[] file1hash, file2hash; | |
if (!File.Exists(file1) || !File.Exists(file2)) | |
{ | |
return false; | |
} | |
file1hash = GetMD5Hash(file1); | |
file2hash = GetMD5Hash(file2); | |
return ArrayCompare(file1hash, file2hash); | |
} | |
static bool ArrayCompare<T>(T[] a1,T[] a2) | |
{ | |
if (a1.Length != a2.Length) | |
{ | |
return false; | |
} | |
for (int i=0; i<a1.Length; i++) | |
{ | |
if (!a1[i].Equals(a2[i])) | |
{ | |
return false; | |
} | |
} | |
return true; | |
} | |
static byte[] GetMD5Hash(string fileName) | |
{ | |
using (var file = File.OpenRead(fileName)) | |
{ | |
using (var md5 = new MD5CryptoServiceProvider()) | |
{ | |
return md5.ComputeHash(file); | |
} | |
} | |
} | |
static void DirectoryCopy(string sourceDirName, string destDirName, string[] skipList=null, bool replace=true, bool copySubDirs=true) | |
{ | |
DirectoryInfo dir = new DirectoryInfo(sourceDirName); | |
DirectoryInfo[] dirs = dir.GetDirectories(); | |
if (!dir.Exists) | |
{ | |
throw new DirectoryNotFoundException("Source directory does not exist or could not be found: " + sourceDirName); | |
} | |
if (!Directory.Exists(destDirName)) | |
{ | |
Directory.CreateDirectory(destDirName); | |
} | |
FileInfo[] files = dir.GetFiles(); | |
foreach (FileInfo file in files) | |
{ | |
if (skipList != null) | |
{ | |
bool skip = false; | |
foreach (var pattern in skipList) | |
{ | |
if (Regex.IsMatch(file.FullName, pattern, RegexOptions.IgnoreCase)) | |
{ | |
skip = true; | |
break; | |
} | |
} | |
if (skip) | |
{ | |
Debug.Log("skipping: " + file.Name); | |
continue; | |
} | |
} | |
string temppath = Path.Combine(destDirName, file.Name); | |
if (CompareMD5(file.FullName, temppath)) | |
{ | |
continue; | |
} | |
file.CopyTo(temppath, replace); | |
} | |
if (copySubDirs) | |
{ | |
foreach (DirectoryInfo subdir in dirs) | |
{ | |
if (skipList != null) | |
{ | |
bool skip = false; | |
foreach (var pattern in skipList) | |
{ | |
if (Regex.IsMatch(subdir.Name, pattern, RegexOptions.IgnoreCase)) | |
{ | |
skip = true; | |
break; | |
} | |
} | |
if (skip) | |
{ | |
Debug.Log("skipping: " + subdir.FullName); | |
continue; | |
} | |
} | |
string temppath = Path.Combine(destDirName, subdir.Name); | |
DirectoryCopy(subdir.FullName, temppath, skipList, replace, copySubDirs); | |
} | |
} | |
} | |
} |
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