Created
October 2, 2017 07:26
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//src/stores/gameStore.js | |
const segmentRate = 10; // yılanın her hareketinde katedeceği mesafe | |
const boardWidth = SharedStyle.board.width; | |
const BoardHeight = SharedStyle.board.height - 10; | |
let globalID; | |
... | |
@action("Snake is moving") | |
handleMoveSnake =() => { | |
let temp = _.cloneDeep(this.snake.slice()); | |
this.lastSegment = temp[0]; | |
for (let i = 0; i < temp.length; i++) { | |
if (i !== 0) { | |
this.lastSegment = temp[i - 1]; | |
} | |
if (this.currentDirection === "right") { | |
if (i === 0) { | |
if (this.snake[i].x + segmentRate >= boardWidth ) { | |
this.snake[i].x = 0; | |
}else{ | |
this.snake[i].x = this.snake[i].x + segmentRate; | |
} | |
} else { | |
this.snake[i].x = this.lastSegment.x; | |
this.snake[i].y = this.lastSegment.y; | |
} | |
} | |
} | |
globalID = setTimeout(()=>{ | |
requestAnimationFrame(this.handleMoveSnake); | |
}, 1000 / this.intervalRate); | |
} | |
... |
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