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August 29, 2014 04:10
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YouCompleteMe config for cocos2d-x project on Mac
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# This file is NOT licensed under the GPLv3, which is the license for the rest | |
# of YouCompleteMe. | |
# | |
# Here's the license text for this file: | |
# | |
# This is free and unencumbered software released into the public domain. | |
# | |
# Anyone is free to copy, modify, publish, use, compile, sell, or | |
# distribute this software, either in source code form or as a compiled | |
# binary, for any purpose, commercial or non-commercial, and by any | |
# means. | |
# | |
# In jurisdictions that recognize copyright laws, the author or authors | |
# of this software dedicate any and all copyright interest in the | |
# software to the public domain. We make this dedication for the benefit | |
# of the public at large and to the detriment of our heirs and | |
# successors. We intend this dedication to be an overt act of | |
# relinquishment in perpetuity of all present and future rights to this | |
# software under copyright law. | |
# | |
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
# IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR | |
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | |
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
# OTHER DEALINGS IN THE SOFTWARE. | |
# | |
# For more information, please refer to <http://unlicense.org/> | |
# Cocos2d-x project configuration | |
# Please put this file under cocos2d-x project directory | |
import os | |
import ycm_core | |
# These are the compilation flags that will be used in case there's no | |
# compilation database set (by default, one is not set). | |
# CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR. | |
flags = [ | |
'-Wall', | |
'-Wextra', | |
'-Wno-long-long', | |
'-Wno-variadic-macros', | |
'-Wno-ignored-qualifiers', | |
# You 100% do NOT need -DUSE_CLANG_COMPLETER in your flags; only the YCM | |
# source code needs it. | |
'-DUSE_CLANG_COMPLETER', | |
# THIS IS IMPORTANT! Without a "-std=<something>" flag, clang won't know which | |
# language to use when compiling headers. So it will guess. Badly. So C++ | |
# headers will be compiled as C headers. You don't want that so ALWAYS specify | |
# a "-std=<something>". | |
# For a C project, you would set this to something like 'c99' instead of | |
# 'c++11'. | |
'-std=c++11', | |
# ...and the same thing goes for the magic -x option which specifies the | |
# language that the files to be compiled are written in. This is mostly | |
# relevant for c++ headers. | |
# For a C project, you would set this to 'c' instead of 'c++'. | |
'-x', 'c++', | |
'-isystem', '../BoostParts', | |
'-isystem', | |
# This path will only work on OS X, but extra paths that don't exist are not | |
# harmful | |
'/System/Library/Frameworks/Python.framework/Headers', | |
# System library on Mac | |
# run `echo | clang -std=c++11 -stdlib=libc++ -v -E -x c++ -` to obtain system lib paths | |
'-isystem', | |
'/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/c++/v1', | |
'-isystem', '/usr/local/include', | |
'-isystem', | |
'/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/5.1/include', | |
'-isystem', | |
'/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include', | |
'-isystem', | |
'/usr/include', | |
'-isystem', | |
'/System/Library/Frameworks', | |
'-isystem', | |
'/Library/Frameworks', | |
# Cocos2d-x headers | |
# run `find cocos2d -name '*.h' -o -name '*.hpp' | xargs -L1 dirname | uniq` | |
# to obtain all the header paths of cocos2d-x lib | |
'-I', 'cocos2d', | |
'-I', 'cocos2d/cocos', | |
'-I', 'cocos2d/cocos/base', | |
'-I', 'cocos2d/cocos/physics', | |
'-I', 'cocos2d/cocos/math', | |
'-I', 'cocos2d/cocos/2d', | |
'-I', 'cocos2d/cocos/ui', | |
'-I', 'cocos2d/cocos/network', | |
'-I', 'cocos2d/cocos/audio/include', | |
'-I', 'cocos2d/cocos/editor-support', | |
'-I', 'cocos2d/extensions', | |
'-I', 'cocos2d/external', | |
'-I', 'cocos2d/external/chipmunk/include/chipmunk', | |
'-I', 'cocos2d/external/curl/include/ios', | |
'-I', 'cocos2d/cocos/platform/mac', | |
'-I', 'cocos2d/cocos/platform/ios', | |
# Headers of your cocos2d-x project | |
# run `find Classses -name '*.h' -o -name '*.hpp' | xargs -L1 dirname | uniq` | |
# to obtain all the paths containing your headers | |
'-I', 'Classes', | |
# Cocos2d-x macros | |
'-D', 'USE_FILE32API', | |
'-D', 'CC_TARGET_OS_MAC', | |
'-D', 'COCOS2D_DEBUG=1', | |
'-D', 'CC_ENABLE_CHIPMUNK_INTEGRATION' | |
] | |
# Set this to the absolute path to the folder (NOT the file!) containing the | |
# compile_commands.json file to use that instead of 'flags'. See here for | |
# more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html | |
# | |
# You can get CMake to generate this file for you by adding: | |
# set( CMAKE_EXPORT_COMPILE_COMMANDS 1 ) | |
# to your CMakeLists.txt file. | |
# | |
# Most projects will NOT need to set this to anything; you can just change the | |
# 'flags' list of compilation flags. Notice that YCM itself uses that approach. | |
# Set this to the absolute path to the folder (NOT the file!) containing the | |
# compile_commands.json file to use that instead of 'flags'. See here for | |
# more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html | |
# | |
# Most projects will NOT need to set this to anything; you can just change the | |
# 'flags' list of compilation flags. Notice that YCM itself uses that approach. | |
compilation_database_folder = '' | |
if os.path.exists( compilation_database_folder ): | |
database = ycm_core.CompilationDatabase( compilation_database_folder ) | |
else: | |
database = None | |
SOURCE_EXTENSIONS = [ '.cpp', '.cxx', '.cc', '.c', '.m', '.mm' ] | |
def DirectoryOfThisScript(): | |
return os.path.dirname( os.path.abspath( __file__ ) ) | |
def MakeRelativePathsInFlagsAbsolute( flags, working_directory ): | |
if not working_directory: | |
return list( flags ) | |
new_flags = [] | |
make_next_absolute = False | |
path_flags = [ '-isystem', '-I', '-iquote', '--sysroot=' ] | |
for flag in flags: | |
new_flag = flag | |
if make_next_absolute: | |
make_next_absolute = False | |
if not flag.startswith( '/' ): | |
new_flag = os.path.join( working_directory, flag ) | |
for path_flag in path_flags: | |
if flag == path_flag: | |
make_next_absolute = True | |
break | |
if flag.startswith( path_flag ): | |
path = flag[ len( path_flag ): ] | |
new_flag = path_flag + os.path.join( working_directory, path ) | |
break | |
if new_flag: | |
new_flags.append( new_flag ) | |
return new_flags | |
def IsHeaderFile( filename ): | |
extension = os.path.splitext( filename )[ 1 ] | |
return extension in [ '.h', '.hxx', '.hpp', '.hh' ] | |
def GetCompilationInfoForFile( filename ): | |
# The compilation_commands.json file generated by CMake does not have entries | |
# for header files. So we do our best by asking the db for flags for a | |
# corresponding source file, if any. If one exists, the flags for that file | |
# should be good enough. | |
if IsHeaderFile( filename ): | |
basename = os.path.splitext( filename )[ 0 ] | |
for extension in SOURCE_EXTENSIONS: | |
replacement_file = basename + extension | |
if os.path.exists( replacement_file ): | |
compilation_info = database.GetCompilationInfoForFile( | |
replacement_file ) | |
if compilation_info.compiler_flags_: | |
return compilation_info | |
return None | |
return database.GetCompilationInfoForFile( filename ) | |
def FlagsForFile( filename, **kwargs ): | |
if database: | |
# Bear in mind that compilation_info.compiler_flags_ does NOT return a | |
# python list, but a "list-like" StringVec object | |
compilation_info = GetCompilationInfoForFile( filename ) | |
if not compilation_info: | |
return None | |
final_flags = MakeRelativePathsInFlagsAbsolute( | |
compilation_info.compiler_flags_, | |
compilation_info.compiler_working_dir_ ) | |
# NOTE: This is just for YouCompleteMe; it's highly likely that your project | |
# does NOT need to remove the stdlib flag. DO NOT USE THIS IN YOUR | |
# ycm_extra_conf IF YOU'RE NOT 100% SURE YOU NEED IT. | |
try: | |
final_flags.remove( '-stdlib=libc++' ) | |
except ValueError: | |
pass | |
else: | |
relative_to = DirectoryOfThisScript() | |
final_flags = MakeRelativePathsInFlagsAbsolute( flags, relative_to ) | |
return { | |
'flags': final_flags, | |
'do_cache': True | |
} |
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How can I get path of cocos? I've run
find cocos2d -name '*.h' -o -name '*.hpp' | xargs -L1 dirname | uniq
but failed...Or I fond
In my
.zshrc
can I use it? And how to use It... I'm quite not familiar with python...