Created
October 20, 2020 16:35
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This script enabls godot client listen to file modifications by external editors
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const net = require('net'); | |
const fs = require('fs'); | |
const reloadCMD = "\x20\x00\x00\x00\x13\x00\x00\x00\x01\x00\x00\x00\x04\x00\x00\x00\x0e\x00\x00\x00reload_scripts\x00\x00" | |
// start godot client at first /Applications/Godot.app/Contents/MacOS/Godot -d --remote-debug 127.0.0.1:8008 | |
const port = 8008; | |
const server = net.createServer(); | |
server.on('connection', (socket) => { | |
console.log('FS watcher starts'); | |
fs.watch('.', { encoding: 'buffer', recursive: true}, (eventType, filename) => { | |
if (filename) { | |
console.log(`File modified ${filename}`); | |
socket.write(reloadCMD); | |
} | |
}); | |
}); | |
server.listen(port, () => { | |
console.log(`Listening on address ${JSON.stringify(server.address())}`); | |
}); | |
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