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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
using System.IO; | |
/// <summary> | |
/// ビルド設定 | |
/// </summary> | |
/// <author> | |
/// Create by yumehachi on 2013/12/15 |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
/// <summary> | |
/// Transformのコピーアンドペースト | |
/// </summary> | |
/// <author> | |
/// Create by yumehachi on 2013/12/02 | |
/// </author> |
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using UnityEngine; | |
using System.Collections; | |
/// <summary> | |
/// Utility | |
/// </summary> | |
/// <author> | |
/// Create by yumehachi on 2013/11/27 | |
/// </author> | |
public static class Utility |
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using UnityEngine; | |
using System.Collections; | |
/// <summary> | |
/// Game manager. | |
/// </summary> | |
/// <author> | |
/// Create by yumehachi on 2013/11/26 | |
/// </author> | |
public class GameManager : MonoBehaviour |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
/// <summary> | |
/// インポート完了時にsettingフォルダに入れているTextureのMipmapをfalseにする | |
/// </summary> | |
/// <author> | |
/// Create by yumehachi on 2013/11/23 |
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using UnityEngine; | |
using UnityEditor; | |
/// <summary> | |
/// 選択中のアイテムの中に空のオブジェクトを生成 | |
/// </summary> | |
/// <author> | |
/// Create by yumehachi on 2013/08/18 | |
/// </author> | |
public class CreateEmpty |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
/// <summary> | |
/// LoadAssetAtPath Test | |
/// </summary> | |
/// <author> | |
/// Create by yumehachi on 2013/08/18 |