Created
May 30, 2014 08:08
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Create a control for IOS that draws a Sector
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#import <UIKit/UIKit.h> | |
@interface SectorControl : UIControl | |
@property UIColor* color; | |
@property UIColor* borderColor; | |
- (id) init:(float)angle withRadius:(float) radius andColor:(UIColor*) color andBorderColor:(UIColor*) borderColor; | |
@end |
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#import "SectorControl.h" | |
@implementation SectorControl | |
float alfa; | |
float r; | |
float x; | |
float y; | |
float r_y; | |
float x2; | |
CGRect frame; | |
- (id) init:(float)angle withRadius:(float) radius andColor:(UIColor*) color andBorderColor:(UIColor *)borderColor | |
{ | |
alfa = angle; | |
r = radius; | |
x = cos((M_PI/2) - (alfa/2)) * r; | |
y = sqrtf(r*r - x*x); | |
r_y = r-y; | |
x2 = 2*x; | |
frame = CGRectMake(0,0,r,x2); | |
self.color = color; | |
self.borderColor = borderColor; | |
return [self initWithFrame:frame]; | |
} | |
- (id)initWithFrame:(CGRect)frame | |
{ | |
self = [super initWithFrame:frame]; | |
if (self) { | |
// Initialization code | |
self.backgroundColor = [UIColor clearColor]; | |
} | |
return self; | |
} | |
// Only override drawRect: if you perform custom drawing. | |
// An empty implementation adversely affects performance during animation. | |
- (void)drawRect:(CGRect)rect | |
{ | |
[super drawRect:rect]; | |
// Drawing code | |
UIBezierPath *path = [UIBezierPath bezierPath]; | |
path.lineWidth = 4.0f; | |
[path moveToPoint:CGPointMake(r,x)]; | |
[path addLineToPoint:CGPointMake(r_y,0)]; | |
[path addArcWithCenter:CGPointMake(r,x) radius:r startAngle: 3*M_PI/2 - ((M_PI - alfa) / 2)endAngle: M_PI/2 + ((M_PI - alfa)/2) clockwise:FALSE]; | |
[path closePath]; | |
[self.color setFill]; | |
[self.borderColor setStroke]; | |
[path fill]; | |
[path stroke]; | |
} | |
@end |
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