Created
November 12, 2016 09:05
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diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp | |
index fda91e2..5d284a8 100644 | |
--- a/src/video_core/command_processor.cpp | |
+++ b/src/video_core/command_processor.cpp | |
@@ -236,7 +236,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |
// The size has been tuned for optimal balance between hit-rate and the cost of lookup | |
const size_t VERTEX_CACHE_SIZE = 32; | |
std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids; | |
- std::array<Shader::OutputRegisters, VERTEX_CACHE_SIZE> vertex_cache; | |
+ std::array<Shader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache; | |
unsigned int vertex_cache_pos = 0; | |
vertex_cache_ids.fill(-1); | |
@@ -255,7 +255,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |
ASSERT(vertex != -1); | |
bool vertex_cache_hit = false; | |
- Shader::OutputRegisters output_registers; | |
+ Shader::OutputVertex output_vertex; | |
if (is_indexed) { | |
if (g_debug_context && Pica::g_debug_context->recorder) { | |
@@ -266,7 +266,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |
for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) { | |
if (vertex == vertex_cache_ids[i]) { | |
- output_registers = vertex_cache[i]; | |
+ output_vertex = vertex_cache[i]; | |
vertex_cache_hit = true; | |
break; | |
} | |
@@ -283,18 +283,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |
g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, | |
(void*)&input); | |
g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes()); | |
- output_registers = shader_unit.output_registers; | |
+ | |
+ // Retrieve vertex from register data | |
+ output_vertex = shader_unit.output_registers.ToVertex(regs.vs); | |
if (is_indexed) { | |
- vertex_cache[vertex_cache_pos] = output_registers; | |
+ vertex_cache[vertex_cache_pos] = output_vertex; | |
vertex_cache_ids[vertex_cache_pos] = vertex; | |
vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE; | |
} | |
} | |
- // Retrieve vertex from register data | |
- Shader::OutputVertex output_vertex = output_registers.ToVertex(regs.vs); | |
- | |
// Send to renderer | |
using Pica::Shader::OutputVertex; | |
auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, |
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