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AnimatedLayout part 4: update AnimatedLayout.java
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... | |
private int mIdleState = SUMMER_STATE; // set initial state as SUMMER_STATE | |
... | |
public void animateBy(int dy) { | |
float newOffset; | |
if (dy > 0) { | |
newOffset = (mOffsetValue - dy) < 0 ? 0 : mOffsetValue - dy; | |
} else { | |
//scroll to the left | |
newOffset = (mOffsetValue - dy) > getWidth() ? getWidth() : mOffsetValue - dy; | |
} | |
if (mCurrentAnimation == IDLE_ANIMATION_STATE) { | |
//start from idle state | |
mCurrentAnimation = (dy < 0) ? FROM_LEFT_TO_RIGHT : FROM_RIGHT_TO_LEFT; | |
performScreenShot(); | |
if (mIdleState == SUMMER_STATE) { | |
applyWinter(); | |
} else { | |
applySummer(); | |
} | |
} | |
if (newOffset == 0 || newOffset == getWidth()) { | |
mIdleState = newOffset == 0 ? WINTER_STATE : SUMMER_STATE; | |
if (mIdleState == SUMMER_STATE) { | |
applySummer(); | |
} else { | |
applyWinter(); | |
} | |
mCurrentAnimation = IDLE_ANIMATION_STATE; | |
} | |
updateOffset(newOffset); | |
invalidate(); | |
} | |
public boolean isForwardAnimationPossible() { | |
return mOffsetValue > 0; | |
} | |
public boolean isReverseAnimationPossible() { | |
return mOffsetValue < getWidth(); | |
} |
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