Created
July 31, 2012 18:57
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Processing.js snippets
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// ------ simple sketch | |
line(10, 10, 90, 90); | |
// ------ eye | |
void setup() | |
{ | |
size(200, 200); | |
smooth(); | |
} | |
void draw() | |
{ | |
background(0, 0, 255); | |
fill(255, 255, 255); | |
ellipse(100, 100, 80, 120); | |
fill(0, 0, 0); | |
ellipse(90, 90, 40, 40); | |
} | |
// ----- eyes (PDE) | |
void setup() | |
{ | |
size(200, 200); | |
smooth(); | |
} | |
void draw() | |
{ | |
background(#0000FF); | |
drawEye(50, 100); | |
drawEye(150, 100); | |
} | |
final float RX = 40, RY = 60, RC = 20; | |
void drawEye(int cx, int cy) | |
{ | |
noStroke(); | |
fill(255, 255, 255); | |
ellipseMode(CENTER); | |
ellipse(cx, cy, 2 * RX, 2 * RY); | |
float angle = atan2((mouseY - cy) / RY, (mouseX - cx) / RX); | |
float r = min(1, sqrt(sq(mouseY - cy) / sq(RY) + sq(mouseX - cx) / sq(RX))); | |
float dx = r * cos(angle) * (RX - RC), dy = r * sin(angle) * (RY - RC); | |
fill(0, 0, 0); | |
ellipse(cx + dx, cy + dy, 2 * RC, 2 * RC); | |
} | |
// ------ crazy eyes | |
float angle = radians(frameCount * 10 % 360); | |
float r = noise(1); | |
float dx = r * cos(angle) * (RX - RC), dy = r * sin(angle) * (RY - RC); | |
// ------ simple pjs | |
<script src="http://processingjs.org/js/processing.min.js"></script> | |
<canvas data-processing-sources="eyes.pde"></canvas> | |
// ------ IE9 friendly pjs | |
<!doctype html> | |
<html> | |
<head> | |
<script src="http://processingjs.org/js/processing.min.js" type="text/javascript"></script> | |
<!-- <script src="http://localhost/~yury/Work/processing-js/release/processing.js" type="text/javascript"></script> --> | |
</head> | |
<body> | |
<canvas id="sketch" data-processing-sources="eyes.pde"></canvas> | |
</body> | |
</html> | |
// ---------- for processing-helper | |
class A | |
{ | |
public int x; | |
public void method() {} | |
} | |
class B extends A | |
{ | |
public int y; | |
} | |
class C extends B | |
{ | |
public void method() {} | |
} | |
// ---------- javascript eyes w/with | |
<!doctype html> | |
<html> | |
<head> | |
<script src="http://processingjs.org/js/processing.min.js" type="text/javascript"></script> | |
<!-- <script src="http://localhost/~yury/Work/processing-js/release/processing.js" type="text/javascript"></script> --> | |
</head> | |
<body> | |
<canvas id="sketch"></canvas> | |
<script> | |
var sketch = new Processing('sketch', function(p) { | |
with(p) { | |
var setup = p.setup = function setup() | |
{ | |
size(200, 200); | |
smooth(); | |
} | |
var draw = p.draw = function draw() | |
{ | |
background(0xFF0000FF); | |
drawEye(50, 100); | |
drawEye(150, 100); | |
} | |
var RX = 40, RY = 60, RC = 20; | |
var drawEye = p.drawEye = function drawEye(cx, cy) | |
{ | |
noStroke(); | |
fill(0xFFFFFFFF); | |
ellipseMode(CENTER); | |
ellipse(cx, cy, 2 * RX, 2 * RY); | |
var angle = atan2((mouseY - cy) / RY, (mouseX - cx) / RX); | |
var r = min(1, sqrt(sq(mouseY - cy) / sq(RY) + sq(mouseX - cx) / sq(RX))); | |
var dx = r * cos(angle) * (RX - RC), dy = r * sin(angle) * (RY - RC); | |
fill(0xFF000000); | |
ellipse(cx + dx, cy + dy, 2 * RC, 2 * RC); | |
} | |
} | |
}); | |
</script> | |
</body> | |
</html> | |
// ---------- javascript eyes | |
<!doctype html> | |
<html> | |
<head> | |
<script src="http://processingjs.org/js/processing.min.js" type="text/javascript"></script> | |
<!-- <script src="http://localhost/~yury/Work/processing-js/release/processing.js" type="text/javascript"></script> --> | |
</head> | |
<body> | |
<canvas id="sketch"></canvas> | |
<script> | |
var sketch = new Processing('sketch2', function($p) { | |
$p.setup = (function setup() | |
{ | |
$p.size(200, 200); | |
$p.smooth(); | |
}); | |
$p.draw = (function draw() | |
{ | |
$p.background(0xFF0000FF); | |
drawEye(50, 100); | |
drawEye(150, 100); | |
}); | |
var RX = 40, RY = 60, RC = 20; | |
function drawEye(cx, cy) | |
{ | |
$p.noStroke(); | |
$p.fill(0xFFFFFFFF); | |
$p.ellipseMode($p.CENTER); | |
$p.ellipse(cx, cy, 2 * RX, 2 * RY); | |
var angle = Math.atan2(($p.mouseY - cy) / RY, ($p.mouseX - cx) / RX); | |
var r = Math.min(1, Math.sqrt($p.sq($p.mouseY - cy) / $p.sq(RY) + $p.sq($p.mouseX - cx) / $p.sq(RX))); | |
var dx = r * Math.cos(angle) * (RX - RC), dy = r * Math.sin(angle) * (RY - RC); | |
$p.fill(0xFF000000); | |
$p.ellipse(cx + dx, cy + dy, 2 * RC, 2 * RC); | |
} | |
}); | |
</script> | |
</body> | |
</html> | |
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