Created
January 28, 2012 02:25
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enchant.js sample 1
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<script type="text/javascript" src="./enchant.js"></script> | |
<script type="text/javascript" src="./plugins/ui.enchant.js"></script> | |
<script type="text/javascript"> | |
/* | |
* --------------------------------------------------------------------- | |
* enchant.js サンプル | |
* クマをカーソルキーで動かしつつも、グルグルとオブジェも回してみる | |
* | |
* 同じディレクトリ内に | |
* enchant.js, /plugins, /images ディレクトリも置いてください | |
* 同じディレクトリに apad.png, pad.png を置くとコントロールパッドも表示 | |
* --------------------------------------------------------------------- | |
*/ | |
enchant(); | |
window.onload = function() { | |
var game = new Game(320, 320); | |
game.fps = 24; | |
game.preload('./images/chara1.gif', './images/chara2.gif'); | |
// The images used in the game should be preloaded | |
game.onload = function() { | |
var bear = new Sprite(32, 32); | |
bear.x = 8; | |
bear.y = 8; | |
bear.image = game.assets['./images/chara1.gif']; | |
// クマをカーソルキーで動かすためのイベントを定義 | |
bear.addEventListener('enterframe', function(e) { | |
// check input (from key or pad) on every frame | |
if (game.input.right) { | |
bear.x += 20; // 速すぎ | |
} | |
if (game.input.left) { | |
bear.x -= 20; | |
} | |
if (game.input.up) { | |
bear.y -= 20; | |
} | |
if (game.input.down) { | |
bear.y += 20; | |
} | |
}); | |
// add bear to rootScene (default scene) | |
game.rootScene.addChild(bear); | |
var label = new Label(); | |
var nRadian = 0; | |
var sprite = new Sprite(64, 64); | |
sprite.image = game.assets['./images/chara2.gif']; | |
// 三角関数を用いて、やや楕円っぽい軌道でオブジェを回す | |
sprite.addEventListener('enterframe', function(e) { | |
nRadian += 0.1; | |
sprite.x = Math.cos(nRadian)*20; | |
sprite.y = Math.sin(nRadian)*10; | |
label.text = "x:" + sprite.x; | |
label.text += "y:" + sprite.y; | |
}); | |
scene = new Scene(); | |
scene.addChild(sprite); | |
scene.addChild(label); | |
game.rootScene.addChild(scene); | |
// display d-pad | |
// コントロールパッド出さないようコメントアウト | |
/* | |
var pad = new Pad(); | |
pad.x = 0; | |
pad.y = 224; | |
game.rootScene.addChild(pad); | |
game.rootScene.backgroundColor = '#ffffff'; | |
*/ | |
}; | |
game.start(); | |
}; | |
</script> |
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