Created
May 5, 2021 17:22
-
-
Save yutopp/65d504c1ed3d8e36c49c047e1ddd14c1 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//var matrix = Matrix4x4.identity; | |
//matrix.SetTRS(bones[1].localPosition, bones[1].localRotation, bones[1].localScale); | |
var boneTrans = smr.bones.Select(bt => Export(bt)).ToArray(); | |
var boneIndices = boneTrans.Select(t => t.Index).ToArray(); | |
int? matricesAccIndex = null; | |
if (mesh.bindposes.Length > 0) | |
{ | |
var localToWorldT = Matrix4x4.Translate(trans.position); | |
var localToWorldR = Matrix4x4.Rotate(trans.rotation); | |
var localToWorldS = Matrix4x4.Scale(trans.lossyScale); | |
if (trans.localToWorldMatrix != Matrix4x4.TRS(trans.position, trans.rotation, trans.lossyScale)) | |
{ | |
throw new Exception(); | |
} | |
var calculatedBindposes = boneTrans.Select((bt, i) => | |
{ | |
var boneWorldToLocalT = Matrix4x4.Translate(bt.Value.position).inverse; | |
var worldToLocalRot = Matrix4x4.Rotate(Quaternion.Inverse(bt.Value.rotation)); | |
var q = bt.Value.lossyScale; | |
var worldToLocalScale = Matrix4x4.Scale(new Vector3(1f / q.x, 1f / q.y, 1f / q.z)); | |
var bindPoseT = CoordUtils.GetTranslate(boneWorldToLocalT * localToWorldT); | |
var bindPoseRot = CoordUtils.GetRotation(worldToLocalRot * localToWorldR); | |
var bindPoseScale = CoordUtils.GetScale(worldToLocalScale * localToWorldS); | |
var b = Matrix4x4.TRS(bindPoseT, bindPoseRot, bindPoseScale); | |
Debug.Log($"==> {mesh.bindposes[i]} ??? {mesh.bindposes[i]}"); | |
return new BindposeTRS { | |
Translate = bindPoseT, | |
Rotation = bindPoseRot, | |
Scale = bindPoseScale, | |
}; | |
}).ToArray(); | |
if (mesh.bindposes.Count() != calculatedBindposes.Count()) | |
{ | |
throw new Exception($"Number of bindposes: original({mesh.bindposes.Count()}) != calculated({calculatedBindposes.Count()})"); | |
} | |
foreach (var (b, i) in mesh.bindposes.Select((b, i) => (b, i))) | |
{ | |
var cb = calculatedBindposes[i]; | |
if (!CoordUtils.GetTranslate(b).Approximately(cb.Translate)) | |
{ | |
Debug.LogWarning($"{i}({boneTrans[i].Value.name}) => {CoordUtils.GetTranslate(b)} != {cb.Translate}"); | |
} | |
if (CoordUtils.GetRotation(b) != cb.Rotation) | |
{ | |
// | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment