Created
February 15, 2018 11:24
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#ifndef matrix_H | |
#define matrix_H | |
#include <iostream> | |
using std::cout; | |
using std::endl; | |
/// Matrice identite | |
const GLdouble identity[] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1}; | |
/// Affichage | |
void printMatrix( const GLdouble* m ) | |
{ | |
for( int i=0; i<16; ++i ) cout<<m[i]<<" "; | |
} | |
/// Projection q=Mp | |
void project( const GLdouble* m, const GLdouble* p, GLdouble* q ) | |
{ | |
for( int i=0; i<3; ++i ){ | |
q[i] = 0; | |
for( int j=0; j<4; ++j ) | |
q[i] += m[i+4*j]*p[j]; | |
} | |
q[3] = p[3]; | |
} | |
/// Inversion | |
void inverse( const double *m, double *p ) | |
{ | |
{ // transposition de la rotation | |
for(int i=0; i<3; ++i ) | |
for(int j=0; j<3; ++j ) | |
p[i+4*j] = m[j+4*i]; | |
} | |
{ // calcul de la translation | |
double q[3]={0,0,0}; | |
for(int i=0; i<3; ++i ){ | |
for(int j=0; j<3; ++j ) | |
q[i] -= p[i+4*j]*m[12+j]; | |
} | |
p[12]=q[0]; p[13]=q[1]; p[14]=q[2]; | |
} | |
// derniere ligne | |
p[3] = p[7] = p[11] = 0; p[15] = 1; | |
} | |
#endif |
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