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May 9, 2020 16:18
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arbitrary-palette positional dithering opencl implementation
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// Dithering matrices. | |
// See https://en.wikipedia.org/wiki/Ordered_dithering | |
__constant float indexMatrix2x2[] = { | |
0.25, 0.75, | |
1.00, 0.50 | |
}; | |
__constant float indexMatrix4x4[] = { | |
0.0625, 0.5625, 0.1875, 0.6875, | |
0.8125, 0.3125, 0.9375, 0.4375, | |
0.25, 0.75, 0.125, 0.625, | |
1.0, 0.5, 0.875, 0.375 | |
}; | |
__constant float indexMatrix8x8[] = { | |
0.015625, 0.515625, 0.140625, 0.640625, 0.046875, 0.546875, 0.171875, 0.671875, | |
0.765625, 0.265625, 0.890625, 0.390625, 0.796875, 0.296875, 0.921875, 0.421875, | |
0.203125, 0.703125, 0.078125, 0.578125, 0.234375, 0.734375, 0.109375, 0.609375, | |
0.953125, 0.453125, 0.828125, 0.328125, 0.984375, 0.484375, 0.859375, 0.359375, | |
0.0625, 0.5625, 0.1875, 0.6875, 0.03125, 0.53125, 0.15625, 0.65625, | |
0.8125, 0.3125, 0.9375, 0.4375, 0.78125, 0.28125, 0.90625, 0.40625, | |
0.25, 0.75, 0.125, 0.625, 0.21875, 0.71875, 0.09375, 0.59375, | |
1.0, 0.5, 0.875, 0.375, 0.96875, 0.46875, 0.84375, 0.34375 | |
}; | |
// Typically does not need to be larger than 8 | |
#define indexMatrix indexMatrix8x8 | |
#define indexMatrixSize 8 | |
int index(uint2 pos) { | |
uint2 ipos = pos % indexMatrixSize; | |
return ipos.y * indexMatrixSize + ipos.x; | |
} | |
float indexValue(uint2 pos) { | |
return indexMatrix[index(pos)]; | |
} | |
float square(float x) { | |
return x * x; | |
} | |
// Distance starting at 0 for equal colors, some high value for opposite colors | |
// No defined max range | |
float colorDistance(float3 a, float3 b) { | |
// See https://en.wikipedia.org/wiki/Luma_%28video%29 | |
float3 d = b - a; | |
// luma corrected distance | |
float luma1 = (a.x*0.299 + a.y*0.587 + a.z*0.114); | |
float luma2 = (b.x*0.299 + b.y*0.587 + b.z*0.114); | |
float dluma = luma2 - luma1; | |
return (square(d.x)*0.299 + square(d.y)*0.587 + square(d.z)*0.114)*0.75 | |
+ square(dluma); | |
} | |
// Find closest color in palette | |
float3 closestColor(float3 color, __global const float3 *palette, uint palette_size) { | |
float3 result = palette[0]; | |
for (int i=1; i < palette_size; i++) { | |
float3 testColor = palette[i]; | |
if (colorDistance(testColor, color) < colorDistance(result, color)) { | |
result = testColor; | |
} | |
} | |
return result; | |
} | |
__kernel void dither(__global float3 *out, __global const float3 *in, uint2 dimensions, __global const float3 *palette, uint palette_size) { | |
int id = get_global_id(0); | |
uint2 coord = (uint2)(id % dimensions.x, id / dimensions.x); | |
float3 color = in[id]; | |
float3 closest = closestColor(color, palette, palette_size); | |
if (closest.x != color.x || closest.y != color.y || closest.z != color.z) { | |
float threshold = 1.0 / sqrt((float)palette_size); | |
color.x += (indexValue(coord) - 0.5) * threshold; | |
color.y += (indexValue(coord) - 0.5) * threshold; | |
color.z += (indexValue(coord) - 0.5) * threshold; | |
color = clamp(color, (float)0.0, (float)1.0); | |
color = closestColor(color, palette, palette_size); | |
} | |
out[id] = color; | |
} |
@kravohi This is OpenCL, for use on GPUs. You would have to rewrite it in Script-Fu.
By the way, GIMP does have built-in (though I would argue inferior) palette dithering already (Image > Mode > Indexed...).
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is this gimp Script-Fu? how do you use this in gimp?