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| loader.createInstance = (Type t) => | |
| { | |
| string fileName = t.ToString() + ".cs"; | |
| Debug.Log(t.GetType()); | |
| foreach (var mod in modLoader.mods) { | |
| string modPath = mod.path + "/Scripts/"; | |
| foreach (var script in mod.scripts) { | |
| string shortPath = script.Substring(modPath.Length); | |
| if(shortPath == fileName) { | |
| Debug.Log("found a match: '" + fileName + "' is from Mod: '" + mod.name + "'"); | |
| if(typeof(Component).IsAssignableFrom(t)){ | |
| return mod.gameobject.AddComponent(t); | |
| // return mod.loadedScripts.Add(fileName, t); | |
| } | |
| } | |
| } | |
| } | |
| Debug.Log("Script: '" + fileName + "cannot find its Mod"); | |
| return System.Activator.CreateInstance(t); | |
| }; |
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| void CreateNewInstances() | |
| { | |
| if (assembly == null) return; | |
| foreach (var type in assembly.GetTypes()) | |
| { | |
| manager.synchronizedInvoke.Invoke((System.Action)(() => | |
| { | |
| instances.Add(manager.createInstance(type)); | |
| }), null); | |
| } | |
| } |
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