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| var pixi = require('pixi.js'); | |
| module.exports = function(host) { | |
| return new Game(host); | |
| } | |
| function Game (host) { | |
| this.host = host; | |
| console.log("Creating game") | |
| if (host == "") { | |
| console.log("No host provided"); | |
| return; | |
| } | |
| this.players = [] | |
| this.connect(); | |
| // this.init(); | |
| } | |
| Game.prototype.init = function() { | |
| self = this; | |
| console.log("Initializing Pixi") | |
| // Setup Pixi.JS | |
| self.renderer = pixi.autoDetectRenderer(256, 256); | |
| document.body.appendChild(renderer.view); | |
| self.stage = new pixi.Container(); | |
| self.renderer.view.style.position = "absolute"; | |
| self.renderer.view.style.display = "block"; | |
| self.renderer.autoRescale = true; | |
| self.renderer.resize(window.innerWidth, window.innerHeight); | |
| self.renderer.render(self.stage); | |
| } | |
| Game.prototype.connect = function() { | |
| console.log(this); | |
| console.log("Trying to connect..."); | |
| self.ws = new WebSocket(this.host); | |
| self.ws.onopen = self.OnConnectHandler;; | |
| self.ws.onmessage = self.MessageHandler; | |
| self.ws.onclose = self.CloseHandler; | |
| } | |
| Game.prototype.OnConnectHandler = function() { | |
| self = this; | |
| console.log("Connection with '" + self.host + "' established"); | |
| // this.ws.send('a'); | |
| console.log(this.ws); | |
| console.log(self.ws) | |
| } | |
| Game.prototype.MessageHandler = function(msg) { | |
| self = this; | |
| console.log("Got message: " + msg.data); | |
| } | |
| Game.prototype.CloseHandler = function(e) { | |
| self = this; | |
| console.log("Closed: " + e.data); | |
| } |
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